Server-side savegames: Rust service with a shared savegame list in the menu, fallback to files
- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit) - docker compose: second container with a volume; nginx forwards /api/ - JS plugin: asynchronous HTTP requests polled by the game - Save/Load open a list page (name field, new, overwrite, load, delete with confirmation) - Without a reachable service the game keeps using savegame files and the browser autosave Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -344,3 +344,25 @@ hint.punch_where = The hand can only punch heroes on your own territory.
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unit.chainbreaker = Chainbreaker
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hint.chainbreaker_restless = The Chainbreaker is restless: it wants something to fight!
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# savegames on the server
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saves.name = Name:
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saves.new = Save as new
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saves.default_name = Wave {0} - {1}
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saves.overwrite = Overwrite
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saves.load = Load
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saves.delete = Delete
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saves.sure = Sure?
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saves.meta = {3} UTC, wave {0}, map {1}, played {2}
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saves.empty = No savegames on the server yet.
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saves.loading = Loading the list ...
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saves.wait = Please wait ...
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saves.file_save = Download as file
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saves.file_load = Load from file
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cloud.deleted = Savegame deleted.
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cloud.err_net = The savegame server cannot be reached.
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cloud.err_large = The savegame is too large for the server.
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cloud.err_rate = Too many requests - please wait a moment.
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cloud.err_full = The savegame server is full.
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cloud.err_missing = This savegame no longer exists.
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cloud.err = The savegame server reported an error.
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