Server-side savegames: Rust service with a shared savegame list in the menu, fallback to files
- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit) - docker compose: second container with a volume; nginx forwards /api/ - JS plugin: asynchronous HTTP requests polled by the game - Save/Load open a list page (name field, new, overwrite, load, delete with confirmation) - Without a reachable service the game keeps using savegame files and the browser autosave Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,4 +7,13 @@ server {
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location / {
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try_files $uri $uri/ =404;
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}
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# savegame service (server/). Resolved at request time, so the game still starts without it;
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# the game then falls back to savegame files.
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location /api/ {
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resolver 127.0.0.11 valid=10s ipv6=off;
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set $saves http://saves:8080;
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proxy_pass $saves;
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client_max_body_size 2m;
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proxy_read_timeout 15s;
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}
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}
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