Server-side savegames: Rust service with a shared savegame list in the menu, fallback to files

- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit)
- docker compose: second container with a volume; nginx forwards /api/
- JS plugin: asynchronous HTTP requests polled by the game
- Save/Load open a list page (name field, new, overwrite, load, delete with confirmation)
- Without a reachable service the game keeps using savegame files and the browser autosave

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 09:31:36 +01:00
1 parent c5b7896609
commit 7f4324abca
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[package]
name = "dungeoncraft-saves"
version = "0.1.0"
edition = "2021"
license = "MIT"
description = "Savegame storage service for DungeonCraft"
[dependencies]
axum = "0.8"
tokio = { version = "1", features = ["rt-multi-thread", "macros", "net", "fs", "sync", "time"] }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
[profile.release]
opt-level = 3
lto = true
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FROM rust:1-slim AS build
WORKDIR /src
COPY Cargo.toml Cargo.lock* ./
RUN mkdir src && echo "fn main() {}" > src/main.rs && cargo build --release && rm -rf src
COPY src src
RUN touch src/main.rs && cargo build --release
FROM debian:bookworm-slim
COPY --from=build /src/target/release/dungeoncraft-saves /usr/local/bin/dungeoncraft-saves
ENV SAVE_DIR=/data LISTEN=0.0.0.0:8080
VOLUME /data
EXPOSE 8080
CMD ["dungeoncraft-saves"]
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// DungeonCraft savegame service: a small HTTP API that stores savegames as files.
//
// GET /api/health -> "ok"
// GET /api/saves -> list of savegames (newest first)
// GET /api/saves/{id} -> savegame JSON
// POST /api/saves?name=.. -> store a new savegame (body = savegame JSON), returns its info
// PUT /api/saves/{id}?name -> overwrite a savegame
// DELETE /api/saves/{id} -> delete a savegame
//
// Storage is shared by everybody (no accounts). Limits: 1 MB per savegame, 500 MB in total,
// at most 30 write requests per minute.
use axum::{
body::Bytes,
extract::{DefaultBodyLimit, Path, Query, State},
http::StatusCode,
response::{IntoResponse, Response},
routing::get,
Json, Router,
};
use serde::{Deserialize, Serialize};
use std::{
path::PathBuf,
sync::Arc,
time::{SystemTime, UNIX_EPOCH},
};
use tokio::sync::Mutex;
const MAX_SAVE: usize = 1024 * 1024;
const MAX_TOTAL: u64 = 500 * 1024 * 1024;
const WRITES_PER_MINUTE: usize = 30;
#[derive(Clone)]
struct AppState {
dir: PathBuf,
writes: Arc<Mutex<Vec<u64>>>, // timestamps of recent writes
}
#[derive(Serialize, Deserialize, Clone)]
struct SaveInfo {
id: String,
name: String,
saved_at: u64, // unix seconds
size: usize,
map_w: u64,
map_h: u64,
wave: u64,
time: f64, // play time in seconds
}
#[derive(Deserialize)]
struct NameQuery {
name: Option<String>,
}
fn now() -> u64 {
SystemTime::now().duration_since(UNIX_EPOCH).map(|d| d.as_secs()).unwrap_or(0)
}
fn valid_id(id: &str) -> bool {
!id.is_empty() && id.len() <= 40 && id.chars().all(|c| c.is_ascii_alphanumeric() || c == '-')
}
fn clean_name(n: Option<String>) -> String {
let n: String = n.unwrap_or_default().chars().filter(|c| !c.is_control()).take(60).collect();
if n.trim().is_empty() {
"Savegame".into()
} else {
n.trim().to_string()
}
}
fn err(code: StatusCode, msg: &str) -> Response {
(code, msg.to_string()).into_response()
}
async fn rate_ok(st: &AppState) -> bool {
let mut w = st.writes.lock().await;
let t = now();
w.retain(|&x| t - x < 60);
if w.len() >= WRITES_PER_MINUTE {
return false;
}
w.push(t);
true
}
async fn total_size(dir: &PathBuf) -> u64 {
let mut total = 0;
if let Ok(mut rd) = tokio::fs::read_dir(dir).await {
while let Ok(Some(e)) = rd.next_entry().await {
if let Ok(m) = e.metadata().await {
total += m.len();
}
}
}
total
}
async fn health() -> &'static str {
"ok"
}
async fn list(State(st): State<AppState>) -> Response {
let mut out: Vec<SaveInfo> = Vec::new();
if let Ok(mut rd) = tokio::fs::read_dir(&st.dir).await {
while let Ok(Some(e)) = rd.next_entry().await {
let p = e.path();
if p.extension().and_then(|x| x.to_str()) == Some("meta") {
if let Ok(b) = tokio::fs::read(&p).await {
if let Ok(info) = serde_json::from_slice::<SaveInfo>(&b) {
out.push(info);
}
}
}
}
}
out.sort_by(|a, b| b.saved_at.cmp(&a.saved_at));
Json(out).into_response()
}
async fn get_save(State(st): State<AppState>, Path(id): Path<String>) -> Response {
if !valid_id(&id) {
return err(StatusCode::BAD_REQUEST, "bad id");
}
match tokio::fs::read(st.dir.join(format!("{}.json", id))).await {
Ok(b) => ([("content-type", "application/json")], b).into_response(),
Err(_) => err(StatusCode::NOT_FOUND, "not found"),
}
}
async fn store(st: &AppState, id: String, name: Option<String>, body: Bytes) -> Response {
if body.len() > MAX_SAVE {
return err(StatusCode::PAYLOAD_TOO_LARGE, "savegame too large");
}
if !rate_ok(st).await {
return err(StatusCode::TOO_MANY_REQUESTS, "too many requests");
}
if total_size(&st.dir).await + body.len() as u64 > MAX_TOTAL {
return err(StatusCode::INSUFFICIENT_STORAGE, "storage full");
}
// must be a DungeonCraft savegame; a few values are kept for the list
let v: serde_json::Value = match serde_json::from_slice(&body) {
Ok(v) => v,
Err(_) => return err(StatusCode::BAD_REQUEST, "not JSON"),
};
if v.get("format").and_then(|f| f.as_str()) != Some("dungeoncraft-save") {
return err(StatusCode::BAD_REQUEST, "not a DungeonCraft savegame");
}
let game = &v["game"];
let info = SaveInfo {
id: id.clone(),
name: clean_name(name),
saved_at: now(),
size: body.len(),
map_w: game["map"]["w"].as_u64().unwrap_or(64),
map_h: game["map"]["h"].as_u64().unwrap_or(64),
wave: game["wave"].as_u64().unwrap_or(0),
time: game["time"].as_f64().unwrap_or(0.0),
};
let save_path = st.dir.join(format!("{}.json", id));
let meta_path = st.dir.join(format!("{}.meta", id));
if tokio::fs::write(&save_path, &body).await.is_err() || tokio::fs::write(&meta_path, serde_json::to_vec(&info).unwrap_or_default()).await.is_err() {
return err(StatusCode::INTERNAL_SERVER_ERROR, "write failed");
}
Json(info).into_response()
}
async fn create(State(st): State<AppState>, Query(q): Query<NameQuery>, body: Bytes) -> Response {
let id = format!("{}-{:04x}", now(), (now_nanos() % 0xffff) as u16);
store(&st, id, q.name, body).await
}
async fn overwrite(State(st): State<AppState>, Path(id): Path<String>, Query(q): Query<NameQuery>, body: Bytes) -> Response {
if !valid_id(&id) {
return err(StatusCode::BAD_REQUEST, "bad id");
}
store(&st, id, q.name, body).await
}
async fn delete(State(st): State<AppState>, Path(id): Path<String>) -> Response {
if !valid_id(&id) {
return err(StatusCode::BAD_REQUEST, "bad id");
}
if !rate_ok(&st).await {
return err(StatusCode::TOO_MANY_REQUESTS, "too many requests");
}
let _ = tokio::fs::remove_file(st.dir.join(format!("{}.json", id))).await;
let _ = tokio::fs::remove_file(st.dir.join(format!("{}.meta", id))).await;
StatusCode::NO_CONTENT.into_response()
}
fn now_nanos() -> u128 {
SystemTime::now().duration_since(UNIX_EPOCH).map(|d| d.as_nanos()).unwrap_or(0)
}
#[tokio::main]
async fn main() {
let dir = PathBuf::from(std::env::var("SAVE_DIR").unwrap_or_else(|_| "/data".into()));
tokio::fs::create_dir_all(&dir).await.expect("save directory");
let state = AppState { dir, writes: Arc::new(Mutex::new(Vec::new())) };
let app = Router::new()
.route("/api/health", get(health))
.route("/api/saves", get(list).post(create))
.route("/api/saves/{id}", get(get_save).put(overwrite).delete(delete))
.layer(DefaultBodyLimit::max(MAX_SAVE + 1024))
.with_state(state);
let addr = std::env::var("LISTEN").unwrap_or_else(|_| "0.0.0.0:8080".into());
let listener = tokio::net::TcpListener::bind(&addr).await.expect("bind");
println!("DungeonCraft savegame service on {}", addr);
axum::serve(listener, app).await.expect("server");
}