Server-side savegames: Rust service with a shared savegame list in the menu, fallback to files
- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit) - docker compose: second container with a volume; nginx forwards /api/ - JS plugin: asynchronous HTTP requests polled by the game - Save/Load open a list page (name field, new, overwrite, load, delete with confirmation) - Without a reachable service the game keeps using savegame files and the browser autosave Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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[package]
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name = "dungeoncraft-saves"
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version = "0.1.0"
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edition = "2021"
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license = "MIT"
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description = "Savegame storage service for DungeonCraft"
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[dependencies]
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axum = "0.8"
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tokio = { version = "1", features = ["rt-multi-thread", "macros", "net", "fs", "sync", "time"] }
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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[profile.release]
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opt-level = 3
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lto = true
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