Eight new spells: seer's eye, cave-in, haste, stoneskin, gold rain, invisibility, plague, quake

- researched in the library (and unlocked in the campaign), in the spells menu with own icons and a radius under the pointer
- haste speeds up everything a creature does, stoneskin halves damage, invisible creatures are ignored by enemies and towers until they attack (drawn see-through), plague spreads among enemies, quake hurts and stuns enemies only, cave-in turns floor back into earth
- particles for every spell

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-04 07:07:52 +01:00
1 parent a54316c86e
commit 7f4d5ca7b4
11 files changed
+532 -12

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@@ -23,6 +23,7 @@ mod sfx;
mod tracks;
mod traps;
mod sound;
mod spells;
mod touch;
mod ui;
mod xm;
@@ -118,6 +119,7 @@ fn world_action(app: &mut App, ui: &mut Ui, r3d: &R3d, inp: &mut Input, mx: f32,
(Tool::Summon, _) => app.game.summon(wx, wy),
(Tool::Tower(k), Some((x, z))) => app.game.build_tower(k, x, z),
(Tool::Trap(k), Some((x, z))) => app.game.place_trap(k, x, z),
(Tool::Spell(sp), _) => app.game.cast(sp, wx, wy),
_ => {}
}
}
@@ -1049,6 +1051,7 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
Tool::Steel => (Color::new(0.75, 0.8, 0.9, 1.0), None),
Tool::Tower(_) => (Color::new(1.0, 0.6, 0.25, 1.0), None),
Tool::Trap(_) => (Color::new(1.0, 0.4, 0.3, 1.0), None),
Tool::Spell(sp) => (Color::new(0.8, 0.55, 1.0, 1.0), Some((ground.x, ground.y, sp.radius().max(0.6)))),
};
let ov = Overlay {
hover: if over_ui { None } else { hover_tile.filter(|&(x, z)| inb(x, z)) },