Eight new spells: seer's eye, cave-in, haste, stoneskin, gold rain, invisibility, plague, quake
- researched in the library (and unlocked in the campaign), in the spells menu with own icons and a radius under the pointer - haste speeds up everything a creature does, stoneskin halves damage, invisible creatures are ignored by enemies and towers until they attack (drawn see-through), plague spreads among enemies, quake hurts and stuns enemies only, cave-in turns floor back into earth - particles for every spell Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// The researched spells: seer's eye, cave-in, haste, stoneskin, gold rain, invisibility,
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// plague and quake (lightning, heal and summon live in game.rs).
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use crate::game::*;
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use crate::map::*;
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use crate::particles::{abgr, Part, DEBRIS, EMBER, MOTE, RING, SMOKE};
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use serde::{Deserialize, Serialize};
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#[derive(Clone, Copy, PartialEq, Eq, Debug, Serialize, Deserialize)]
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pub enum Spell {
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Eye,
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CaveIn,
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Haste,
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Stoneskin,
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GoldRain,
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Invisible,
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Plague,
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Quake,
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}
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pub const SPELLS: [Spell; 8] = [Spell::Eye, Spell::CaveIn, Spell::Haste, Spell::Stoneskin, Spell::GoldRain, Spell::Invisible, Spell::Plague, Spell::Quake];
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pub const EYE_TIME: f32 = 20.0;
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pub const EYE_RADIUS: f32 = 8.0;
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impl Spell {
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pub fn cost(self) -> f32 {
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match self {
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Spell::Eye => 40.0,
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Spell::CaveIn => 70.0,
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Spell::Haste => 30.0,
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Spell::Stoneskin => 40.0,
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Spell::GoldRain => 100.0,
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Spell::Invisible => 50.0,
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Spell::Plague => 80.0,
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Spell::Quake => 90.0,
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}
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}
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// radius shown under the pointer
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pub fn radius(self) -> f32 {
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match self {
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Spell::Eye => EYE_RADIUS,
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Spell::CaveIn => 1.5,
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Spell::Plague => 2.0,
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Spell::Quake => 3.0,
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Spell::GoldRain => 0.0,
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_ => 1.6,
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}
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}
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pub fn id(self) -> &'static str {
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match self {
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Spell::Eye => "eye",
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Spell::CaveIn => "cavein",
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Spell::Haste => "haste",
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Spell::Stoneskin => "stoneskin",
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Spell::GoldRain => "goldrain",
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Spell::Invisible => "invisible",
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Spell::Plague => "plague",
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Spell::Quake => "quake",
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}
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}
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}
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fn foe(e: &Ent) -> bool {
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e.alive && !e.held && e.captive == 0 && !e.chained && e.side() != 0
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}
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fn own(e: &Ent) -> bool {
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e.alive && !e.held && !e.hero && e.side == 0 && !e.chained
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}
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impl Game {
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fn sparkle(&mut self, x: f32, y: f32, n: usize, col: u32) {
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for _ in 0..n {
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let a = self.vrng.f() * 6.28;
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let r = self.vrng.f() * 0.4;
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let vh = 0.6 + self.vrng.f();
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self.parts.push(Part { kind: MOTE, x: x + a.cos() * r, y: y + a.sin() * r, h: 0.1 + self.vrng.f() * 0.5, vx: 0.0, vy: 0.0, vh, t: 0.0, max: 1.0, col, size: 0.04 });
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}
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}
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pub fn cast(&mut self, spell: Spell, wx: f32, wy: f32) {
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let cost = spell.cost();
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if self.mana < cost {
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self.msg("msg.no_mana_cost", vec![(cost as i32).to_string()]);
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self.sfx_ui(Sfx::Error);
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return;
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}
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let r2 = spell.radius() * spell.radius();
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let near = |e: &Ent| (e.x - wx).powi(2) + (e.y - wy).powi(2) < r2;
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match spell {
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Spell::Eye => {
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self.reveals.push((wx, wy, EYE_TIME));
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self.part(RING, (wx, wy, 0.1), (0.0, 0.0, 0.0), 0.8, abgr(200, 120, 255), EYE_RADIUS);
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self.sparkle(wx, wy, 20, abgr(220, 160, 255));
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}
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Spell::CaveIn => {
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let (cx, cy) = (wx as i32, wy as i32);
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let mut fell = 0;
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for y in cy - 1..=cy + 1 {
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for x in cx - 1..=cx + 1 {
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let Some(t) = self.map.get(x, y) else { continue };
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if t.kind != Kind::Floor || x < 2 || y < 2 || x >= mw() as i32 - 2 || y >= mh() as i32 - 2 {
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continue;
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}
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let i = idx(x, y);
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let t = &mut self.map.t[i];
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t.kind = Kind::Earth;
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t.owner = Owner::None;
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t.hp = 6.0;
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t.gold = 0;
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t.marked = false;
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t.reinforced = false;
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fell += 1;
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for _ in 0..4 {
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let v = (self.vrng.f() * 2.0 - 1.0, self.vrng.f() * 2.0 - 1.0, 1.0 + self.vrng.f());
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self.parts.push(Part { kind: DEBRIS, x: x as f32 + 0.5, y: y as f32 + 0.5, h: 1.2, vx: v.0, vy: v.1, vh: v.2, t: 0.0, max: 1.6, col: abgr(110, 80, 56), size: 0.08 });
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}
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// whoever stands there is buried and pushed out
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for j in 0..self.ents.len() {
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if self.ents[j].alive && !self.ents[j].held && self.ents[j].tile() == i {
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self.ents[j].hp -= 60.0;
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self.ents[j].flash = 0.2;
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for &(dx, dy) in &DIR8 {
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if self.map.walk(x + dx * 2, y + dy * 2) {
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self.ents[j].x = (x + dx * 2) as f32 + 0.5;
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self.ents[j].y = (y + dy * 2) as f32 + 0.5;
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self.ents[j].path.clear();
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break;
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}
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}
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if self.ents[j].hp <= 0.0 {
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self.kill(j);
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}
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}
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}
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}
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}
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if fell == 0 {
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self.hint(27, "hint.cavein_where");
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self.sfx_ui(Sfx::Error);
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return;
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}
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self.recount();
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self.fx(3, wx, wy, 0.0, 0.0, 1.0, 0xff506070);
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self.sfx(Sfx::DigDone, wx, wy);
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}
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Spell::Haste | Spell::Stoneskin => {
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let mut n = 0;
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for e in self.ents.iter_mut().filter(|e| own(e) && near(e)) {
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if spell == Spell::Haste {
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e.haste = 30.0;
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} else {
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e.shield = 30.0;
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}
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n += 1;
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}
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if n == 0 {
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self.hint(28, "hint.spell_own");
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self.sfx_ui(Sfx::Error);
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return;
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}
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let col = if spell == Spell::Haste { abgr(255, 230, 90) } else { abgr(180, 180, 170) };
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self.sparkle(wx, wy, 16, col);
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}
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Spell::Invisible => {
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let target = self.ents.iter().enumerate().filter(|(_, e)| own(e) && e.kind != EK::Worker && near(e)).min_by(|a, b| {
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let da = (a.1.x - wx).powi(2) + (a.1.y - wy).powi(2);
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let db = (b.1.x - wx).powi(2) + (b.1.y - wy).powi(2);
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da.partial_cmp(&db).unwrap_or(std::cmp::Ordering::Equal)
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});
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let Some((j, _)) = target else {
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self.hint(28, "hint.spell_own");
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self.sfx_ui(Sfx::Error);
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return;
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};
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self.ents[j].invis = 25.0;
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let (x, y) = (self.ents[j].x, self.ents[j].y);
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self.sparkle(x, y, 14, abgr(200, 220, 255));
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}
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Spell::GoldRain => {
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let got = self.add_gold(250.0);
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if got <= 0.0 {
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self.hint(29, "hint.treasury_full");
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self.sfx_ui(Sfx::Error);
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return;
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}
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for _ in 0..24 {
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let (ox, oy) = (self.vrng.f() * 2.0 - 1.0, self.vrng.f() * 2.0 - 1.0);
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let vh = -1.0 - self.vrng.f();
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self.parts.push(Part { kind: crate::particles::COIN, x: wx + ox, y: wy + oy, h: 2.0 + self.vrng.f(), vx: 0.0, vy: 0.0, vh, t: 0.0, max: 2.0, col: abgr(255, 210, 60), size: 0.07 });
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}
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self.sfx(Sfx::Payday, wx, wy);
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}
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Spell::Plague => {
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let mut n = 0;
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for e in self.ents.iter_mut().filter(|e| foe(e) && near(e)) {
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e.plague = 12.0;
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n += 1;
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}
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if n == 0 {
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self.hint(30, "hint.spell_foe");
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self.sfx_ui(Sfx::Error);
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return;
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}
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self.sparkle(wx, wy, 20, abgr(140, 220, 60));
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}
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Spell::Quake => {
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let hit: Vec<usize> = (0..self.ents.len()).filter(|&j| foe(&self.ents[j]) && near(&self.ents[j])).collect();
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for j in hit {
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let e = &mut self.ents[j];
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e.hp -= 40.0;
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e.stun = e.stun.max(2.0);
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e.flash = 0.15;
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if e.hp <= 0.0 {
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self.kill(j);
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}
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}
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for k in 0..3 {
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self.part(RING, (wx, wy, 0.05), (0.0, 0.0, 0.0), 0.5 + k as f32 * 0.2, abgr(200, 170, 130), 3.0);
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}
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for _ in 0..30 {
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let a = self.vrng.f() * 6.28;
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let r = self.vrng.f() * 3.0;
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let vh = 1.5 + self.vrng.f() * 1.5;
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self.parts.push(Part { kind: DEBRIS, x: wx + a.cos() * r, y: wy + a.sin() * r, h: 0.05, vx: 0.0, vy: 0.0, vh, t: 0.0, max: 1.2, col: abgr(110, 90, 70), size: 0.06 });
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}
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for _ in 0..8 {
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let a = self.vrng.f() * 6.28;
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self.parts.push(Part { kind: SMOKE, x: wx + a.cos() * 2.0, y: wy + a.sin() * 2.0, h: 0.2, vx: 0.0, vy: 0.0, vh: 0.3, t: 0.0, max: 2.0, col: abgr(120, 105, 90), size: 0.3 });
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}
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self.sfx(Sfx::Cannon, wx, wy);
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}
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}
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self.mana -= cost;
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}
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// running spell effects on a unit (called every frame)
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pub(crate) fn tick_effects(&mut self, e: &mut Ent, dt: f32) {
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e.haste = (e.haste - dt).max(0.0);
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e.shield = (e.shield - dt).max(0.0);
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e.invis = (e.invis - dt).max(0.0);
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if e.plague > 0.0 {
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e.plague -= dt;
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e.hp -= 4.0 * dt;
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// it spreads to other enemies close by
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if self.vrng.f() < dt {
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for o in self.ents.iter_mut() {
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if foe(o) && o.plague <= 0.0 && (o.x - e.x).powi(2) + (o.y - e.y).powi(2) < 1.5 {
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o.plague = 10.0;
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}
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}
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}
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if self.vrng.f() < 4.0 * dt {
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let vx = self.vrng.f() * 0.4 - 0.2;
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self.parts.push(Part { kind: EMBER, x: e.x, y: e.y, h: 0.6, vx, vy: 0.0, vh: 0.2, t: 0.0, max: 0.8, col: abgr(150, 220, 70), size: 0.035 });
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}
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}
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if e.haste > 0.0 && e.moving && self.vrng.f() < 6.0 * dt {
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self.parts.push(Part { kind: MOTE, x: e.x, y: e.y, h: 0.15, vx: 0.0, vy: 0.0, vh: 0.2, t: 0.0, max: 0.5, col: abgr(255, 230, 90), size: 0.03 });
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}
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}
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pub(crate) fn update_reveals(&mut self, dt: f32) {
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for r in self.reveals.iter_mut() {
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r.2 -= dt;
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}
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self.reveals.retain(|r| r.2 > 0.0);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn spells_do_what_they_say() {
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let mut g = Game::new(5, 64, 64);
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g.mana = 400.0;
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let (cx, cy) = g.map.core;
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for y in cy - 8..=cy - 4 {
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for x in cx..=cx + 8 {
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let t = &mut g.map.t[idx(x, y)];
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t.kind = Kind::Floor;
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t.owner = Owner::Player;
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}
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}
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let (x, y) = (cx as f32 + 4.5, cy as f32 - 5.5);
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let ogre = g.spawn(EK::Ogre, false, x, y, 2);
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g.cast(Spell::Haste, x, y);
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g.cast(Spell::Stoneskin, x, y);
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let j = g.find(ogre).unwrap();
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assert!(g.ents[j].haste > 0.0 && g.ents[j].shield > 0.0);
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let knight = g.spawn(EK::Knight, true, x + 1.0, y, 1);
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let hp0 = g.ents[g.find(knight).unwrap()].hp;
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g.cast(Spell::Quake, x, y);
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let k = g.find(knight).unwrap();
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assert!(g.ents[k].hp < hp0 && g.ents[k].stun > 0.0);
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assert!(g.ents[g.find(ogre).unwrap()].hp == g.ents[g.find(ogre).unwrap()].max_hp, "own units are spared");
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g.mana = 400.0;
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g.cast(Spell::Plague, x + 1.0, y);
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assert!(g.ents[g.find(knight).unwrap()].plague > 0.0);
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let gold = g.gold;
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g.mana = 400.0;
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g.cast(Spell::GoldRain, x, y);
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assert!(g.gold > gold);
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g.mana = 400.0;
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g.cast(Spell::CaveIn, cx as f32 + 7.5, cy as f32 - 7.5);
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assert_eq!(g.map.t[idx(cx + 7, cy - 7)].kind, Kind::Earth);
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g.mana = 400.0;
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g.cast(Spell::Eye, 40.0, 40.0);
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assert_eq!(g.reveals.len(), 1);
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}
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}
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Reference in new issue
Block a user