High-res ores with big outlined lumps that stand out from the earth, kept in their own colours; screenshot tool for the desktop build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -667,6 +667,10 @@ fn gen_hd_atlas(tile: u32) -> Image {
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groups.push((range(base, n), range(base, n)));
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}
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for &(first, n, own, _, _, _) in HD_SETS.iter() {
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// the ores keep their own bright colours: matched, the lumps would sink into the soil
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if [T_GOLD, T_SILVER, T_RUBY, T_DIAMOND].contains(&first) {
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continue;
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}
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groups.push((range(first, n), range(own, 5)));
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}
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for &(base, n, _, _) in HD_VARS.iter() {
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+6
-1
@@ -2188,7 +2188,7 @@ app.pending_briefing = briefing_of(&campaign, i);
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}
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}
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// ---- self test and screenshots (desktop): DC_SHOT=demo or a savegame file starts it right
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// ---- self test and screenshots (desktop): DC_SHOT=demo, title or a savegame file starts it right
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// away, DC_SHOT_STYLE=hd|pixel picks the graphics style (not saved), DC_SHOT_AFTER seconds later
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// (default 10) the screen goes to DC_SHOT_OUT (default /tmp/dc-shot.png) and the game ends;
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// DC_SHOT_ZOOM sets the camera zoom, DC_SHOT_YAW its turn, DC_SHOT_AT=x,z where it looks;
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@@ -2242,6 +2242,11 @@ impl ShotPlan {
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}
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app.settings.hints = false;
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apply_settings(&app.settings, r3d);
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if self.load == "title" {
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// the title screen as it is (its battle behind the menu)
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self.started = Some(now);
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return None;
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}
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if self.load == "demo" {
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app.seed = next_seed(app.seed);
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(app.game, app.cam) = Game::new_demo_map(app.seed);
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