Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -118,7 +118,7 @@ painted mission whose triggers switch each other on. **Block 4 is done.**
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## 5. Next (agreed 2026-11-06)
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Done: the pixel look (the world 360 rows on every device, 270/480/540/1080 selectable, 32x32 sprites from 1080 rows or close zoom (first: the imp); the interface on the same
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Done: the pixel look (the world 360 rows on every device, graphics style "pixel art" 360 rows or "high-res" 1080 rows with 32x32 sprites, first the imp; the interface on the same
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grid), guard and attack markers (shields and swords), savegames with the game state only.
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1. **Real AI masters** (done, v202611-00052) - rivals, AI seats and the co-op partner play by the player's rules: imps dig,
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