Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1373,8 +1373,8 @@ const SPR_CELL: u32 = 12;
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const SPR_K: u32 = 3;
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pub const ACELL: u32 = SPR_CELL * SPR_K;
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// Detailed 32x32 sprites (generated, see art/generated/), used instead of the 10x10 ones when
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// the world is rendered fine enough (render3d::billboards). Five views side by side like VIEWS,
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// Detailed 32x32 sprites (generated, see art/generated/), used instead of the 10x10 ones in the
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// high-res graphics style when close enough (render3d::billboards). Five views side by side like VIEWS,
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// transparent background, the feet on the bottom row. No gear yet: every tier looks the same.
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const HD_SPRITES: [(EK, &[u8]); 1] = [(EK::Worker, include_bytes!("../assets/sprites/imp-32.png"))];
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const HD: u32 = 32;
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