Graphics style: pixel art (360 rows) or high-res (1080 rows, detailed sprites)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-07 20:50:26 +01:00
1 parent 928c34e78b
commit 807a124a0b
23 files changed
+81 -48

No files matched your search

+2 -2
View File
@@ -1373,8 +1373,8 @@ const SPR_CELL: u32 = 12;
const SPR_K: u32 = 3;
pub const ACELL: u32 = SPR_CELL * SPR_K;
// Detailed 32x32 sprites (generated, see art/generated/), used instead of the 10x10 ones when
// the world is rendered fine enough (render3d::billboards). Five views side by side like VIEWS,
// Detailed 32x32 sprites (generated, see art/generated/), used instead of the 10x10 ones in the
// high-res graphics style when close enough (render3d::billboards). Five views side by side like VIEWS,
// transparent background, the feet on the bottom row. No gear yet: every tier looks the same.
const HD_SPRITES: [(EK, &[u8]); 1] = [(EK::Worker, include_bytes!("../assets/sprites/imp-32.png"))];
const HD: u32 = 32;