Particle effects: falling trails behind projectiles, exploding fireballs and cannonballs, arrows stuck in walls and floors
- projectiles get styles: arrows (shaft and fletching), cannonballs and fireballs fly in an arc, shadow, holy, arcane, rune and magic bolts with their own glow - trails of embers, sparks, motes or smoke that drift down to the floor - fireballs explode on the ground (flash, shock wave, embers, smoke, scorch mark), cannonballs burst into stones, dirt, sparks and smoke - arrows stay stuck in walls (or glance off into the floor) for five minutes, at most 400; they drop out when the wall is dug away - spells: lightning sprays sparks and scorches the floor, healing lifts green motes, level-ups and summoning rain sparkles; digging throws earth, gold pops coins - particles are never saved and use their own random numbers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -12,6 +12,7 @@ mod i18n;
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mod map;
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mod menu;
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mod platform;
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mod particles;
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mod props;
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mod rival;
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mod render3d;
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