High-res tile textures: floor, claimed floor, earth, rock, gold, churning water and lava

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-07 21:26:22 +01:00
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#!/usr/bin/env python3
"""Turn a generated texture into a seamless pixel-art tile sheet for the high-res atlas.
Usage:
make_tile.py raw.png out_prefix [--size 128] [--colors 32] [--band 14]
The picture is scaled down to size x size (default 128: a 2x2 block of 64x64 tiles; the game
lays the four quarters out by the tiles' positions, so the floor repeats only every two tiles),
made seamless (near the edges it fades into a copy shifted by half the size, whose edges wrap
around without a seam; `--band` pixels wide) and reduced to a palette without dithering.
Writes out_prefix-<size>.png and out_prefix-<size>-preview.png (3x3 copies scaled up 3x, to
check the seams). Needs Pillow.
"""
import argparse
from PIL import Image, ImageChops
def seamless(img, band):
n = img.width
shifted = ImageChops.offset(img, n // 2, n // 2)
mask = Image.new("L", (n, n))
for y in range(n):
for x in range(n):
# 0 at the edges (the shifted copy, continuous across the wrap), 255 inside
d = min(x, n - 1 - x, y, n - 1 - y)
mask.putpixel((x, y), int(255 * min(1.0, d / band)))
return Image.composite(img, shifted, mask)
def main():
ap = argparse.ArgumentParser()
ap.add_argument("raw")
ap.add_argument("out")
ap.add_argument("--size", type=int, default=128)
ap.add_argument("--colors", type=int, default=32)
ap.add_argument("--band", type=int, default=14)
a = ap.parse_args()
img = Image.open(a.raw).convert("RGB")
s = min(img.size)
img = img.crop(((img.width - s) // 2, (img.height - s) // 2, (img.width + s) // 2, (img.height + s) // 2))
img = img.resize((a.size, a.size), Image.LANCZOS)
img = seamless(img, a.band)
img = img.quantize(colors=a.colors, method=Image.Quantize.MEDIANCUT, dither=Image.Dither.NONE).convert("RGB")
img.save(f"{a.out}-{a.size}.png")
prev = Image.new("RGB", (a.size * 3, a.size * 3))
for k in range(9):
prev.paste(img, ((k % 3) * a.size, (k // 3) * a.size))
prev.resize((prev.width * 2, prev.height * 2), Image.NEAREST).save(f"{a.out}-{a.size}-preview.png")
print(f"{a.out}-{a.size}.png")
if __name__ == "__main__":
main()