Match relay in the save/login service: WebSocket rooms, seats, ready, 100 ms turn confirmation and checksum relay
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@@ -19,6 +19,18 @@ server {
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}
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# savegame service (server/). Resolved at request time, so the game still starts without it;
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# the game then falls back to savegame files.
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# match relay WebSocket (server/src/netplay.rs)
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location /api/netplay/ws {
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resolver 127.0.0.11 valid=10s ipv6=off;
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set $saves http://saves:8080;
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proxy_pass $saves;
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proxy_http_version 1.1;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection "upgrade";
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proxy_set_header Host $host;
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proxy_read_timeout 3600s;
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proxy_send_timeout 3600s;
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}
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location /api/ {
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resolver 127.0.0.11 valid=10s ipv6=off;
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set $saves http://saves:8080;
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