New screenshots; fit long button labels, no HUD behind the title's match page

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 21:20:58 +01:00
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@@ -128,6 +128,20 @@ caves, rival masters, and me, telling you the story. With tea.
campaigns. *Open the demo* in the editor shows every trigger at work. Details: [docs/CAMPAIGN_EDITOR.md](docs/CAMPAIGN_EDITOR.md),
[docs/MISSION_SCRIPTING.md](docs/MISSION_SCRIPTING.md).
## Together
- **Versus** for 2-4 masters, with teams, gold for allies and fallen masters watching the rest of the match.
- **Co-op**: the 20-mission campaign *League against the Lightwatch*, the built-in missions or any editor campaign,
each master with an own dungeon; empty seats are played by the AI. Hero waves march on the strongest master.
- **Offline with an AI partner**: every co-op mission also runs without the server - the partner builds his own
dungeon, follows your attack flag and helps out with gold. Interrupted runs go on with *Continue*.
Details: [docs/MULTIPLAYER.md](docs/MULTIPLAYER.md).
<p align="center">
<img src="docs/screenshots/coop-league.png" width="400" alt="The Match page with the co-op league and the AI partner">
<img src="docs/screenshots/languages.png" width="400" alt="The language dropdown with pixel flags for 18 languages">
</p>
## Meet the household
<p align="center">