High-res effects: explosions, smoke, bursts, impact stars, healing and glowing projectiles as flipbooks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Effect flipbooks of the high-res style (2026-11-08): one sheet per effect, 8 frames in a row.
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STYLE = ("An animation sprite sheet of exactly 8 frames in a grid of 4 columns and 2 rows (reading order), each frame in its own equal square cell, the effect centred in every "
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"cell and filling most of it, the frames showing the animation from start to end. Hand-painted pixel art for a dark-fantasy dungeon "
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"strategy game, crisp pixels, glowing. The background is completely flat pure black (#000000) everywhere - no frames, no grid lines, "
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"no text, no numbers. The effect: ")
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FX = {
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"explosion": "a fiery explosion: a small bright flash, growing into a ball of orange and yellow fire with dark red edges, breaking up into flames and embers, fading into thin dark smoke.",
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"smoke": "a puff of grey smoke: a small dense cloud growing larger and softer, drifting apart and fading out.",
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"burst": "a magic burst seen from the front: a bright white spark growing into a ring of white light rays and sparkles, then scattering into small fading sparkles (pure white and light grey, so it can be tinted).",
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"impact": "a hit impact star: a sharp white flash with jagged rays, then smaller sparks flying outwards and fading (pure white and light grey, so it can be tinted).",
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"heal": "a healing effect: soft green glowing crosses and sparkles rising upwards and fading, around a gentle green glow.",
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"orbs": "eight different glowing magic projectiles, one per cell (not an animation): 1 a fireball with a flaming tail, 2 the same fireball flickering, 3 a white glowing orb with a soft halo (to be tinted), 4 the same white orb pulsing larger, 5 a holy golden light orb, 6 a dark violet shadow orb with wisps, 7 a glowing red rune orb, 8 a blue arcane orb with small sparkles.",
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}
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