Defence towers: arrow (piercing), cannon (splash + knockback), magic (mana, slow, chain); 3 levels, repair by imps, heroes attack towers; torture/temple room tools prepared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+33
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@@ -144,7 +144,7 @@ help.k_right = Rechtsklick Einheit aus der Hand absetzen
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help.k_pan = Rechts ziehen Karte verschieben (auch WASD/Pfeile, Bildrand)
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help.k_rot = Mitte ziehen Kamera drehen und neigen (auch Q/E, R/F)
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help.k_zoom = Mausrad Zoomen
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help.k_tools = 1-9, 0, X, V Werkzeug wählen
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help.k_tools = 1-9,0,X,V,K,J,B,C,T Werkzeug
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help.k_misc = P / Leertaste Pause M Ton an/aus +/- Lautstärke
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help.k_misc2 = G Kachel-Umrisse an/aus H Diese Hilfe
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help.s1 = 1. Grabe zum Portal und lass es von Grubenwichten erobern.
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@@ -277,3 +277,35 @@ newgame.info = {0} Portal(e), {1} bewachte Schatzhöhle(n)
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job.reinforce = Verstärkt eine Wand
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tile.reinforced = Verstärkte Wand
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tile.reinforced_info = Helden kommen kaum durch
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room.torture = Folterkammer
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room.temple = Tempel
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tool.torture.label = Folter
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tool.torture.desc = Ein Gefangener je 2 Felder. Besiegte Helden werden hergetragen und gefoltert, bis sie sterben oder überlaufen. Ab 6 Feldern kommen Kerkermeister.
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tool.temple.label = Tempel
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tool.temple.desc = Kreaturen beten hier: mehr Mana als Studieren, und es hebt ihre Laune. Ab 6 Feldern kommen Flammenpriesterinnen.
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tool.arrow.label = Pfeile
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tool.arrow.name = Pfeilturm
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tool.arrow.desc = Günstig und schnell. Pfeile durchschlagen bis zu zwei weitere Helden. Mit diesem Werkzeug auf den eigenen Turm klicken wertet ihn auf.
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tool.cannon.label = Kanone
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tool.cannon.name = Kanonenturm
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tool.cannon.desc = Langsam, große Reichweite, Flächenschaden mit Rückstoß. Trifft keine Ziele direkt neben sich.
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tool.magic.label = Magie
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tool.magic.name = Magieturm
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tool.magic.desc = Verbraucht Mana pro Schuss. Trifft immer, verlangsamt das Ziel und springt auf einen zweiten Helden über.
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tower.arrow = Pfeilturm
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tower.cannon = Kanonenturm
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tower.magic = Magieturm
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cost.tower = {0} Gold (Ausbau {1} / {2})
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cost.per_shot = , {0} Mana pro Schuss
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info.tower = {0} (Stufe {1})
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info.tower_stats = Schaden {0} Reichweite {1}
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info.tower_upgrade = Ausbau: {0} Gold
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msg.tower_upgraded = {0} auf Stufe {1} ausgebaut.
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msg.tower_destroyed = Dein {0} wurde zerstört!
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hint.tower_other = Hier steht bereits ein anderer Turmtyp.
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hint.tower_max = Dieser Turm ist voll ausgebaut.
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hint.tower_where = Türme können nur auf eroberten, leeren Bodenfeldern gebaut werden.
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hint.tower_mana = Deinen Magietürmen ist das Mana ausgegangen.
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job.repair = Repariert einen Turm
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job.attack_tower = Greift einen Turm an
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+33
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@@ -145,7 +145,7 @@ help.k_right = Right click Drop a unit from your hand
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help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
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help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
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help.k_zoom = Mouse wheel Zoom
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help.k_tools = 1-9, 0, X, V Select tool
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help.k_tools = 1-9,0,X,V,K,J,B,C,T Select tool
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help.k_misc = P / Space Pause M Sound on/off +/- Volume
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help.k_misc2 = G Tile outlines on/off H This help
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help.s1 = 1. Dig to the portal and let your Pit Imps claim it.
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@@ -278,3 +278,35 @@ newgame.info = {0} portal(s), {1} guarded treasure cave(s)
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job.reinforce = Reinforcing a wall
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tile.reinforced = Reinforced wall
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tile.reinforced_info = heroes can hardly break through
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room.torture = Torture Chamber
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room.temple = Temple
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tool.torture.label = Torture
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tool.torture.desc = Holds one prisoner per 2 tiles. Defeated heroes are carried here and tortured until they die or defect. From 6 tiles on, Jailers come.
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tool.temple.label = Temple
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tool.temple.desc = Creatures pray here: more mana than studying, and it lifts their mood. From 6 tiles on, Flame Priestesses come.
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tool.arrow.label = Arrows
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tool.arrow.name = Arrow Tower
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tool.arrow.desc = Cheap and fast. Arrows pierce up to two more heroes behind the target. Click your tower with this tool to upgrade it.
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tool.cannon.label = Cannon
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tool.cannon.name = Cannon Tower
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tool.cannon.desc = Slow, long range, splash damage that knocks heroes back. Cannot hit targets right next to it.
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tool.magic.label = Magic
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tool.magic.name = Magic Tower
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tool.magic.desc = Uses mana per shot. Never misses, slows the target and jumps to a second hero.
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tower.arrow = Arrow Tower
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tower.cannon = Cannon Tower
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tower.magic = Magic Tower
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cost.tower = {0} gold (upgrades {1} / {2})
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cost.per_shot = , {0} mana per shot
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info.tower = {0} (level {1})
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info.tower_stats = Damage {0} Range {1}
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info.tower_upgrade = Upgrade: {0} gold
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msg.tower_upgraded = {0} upgraded to level {1}.
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msg.tower_destroyed = Your {0} was destroyed!
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hint.tower_other = There is already another kind of tower here.
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hint.tower_max = This tower is fully upgraded.
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hint.tower_where = Towers can only be built on claimed, empty floor tiles.
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hint.tower_mana = Your magic towers have run out of mana.
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job.repair = Repairing a tower
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job.attack_tower = Attacking a tower
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