Defence towers: arrow (piercing), cannon (splash + knockback), magic (mana, slow, chain); 3 levels, repair by imps, heroes attack towers; torture/temple room tools prepared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-03 07:47:50 +01:00
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commit 903d6fb0f4
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@@ -145,7 +145,7 @@ help.k_right = Right click Drop a unit from your hand
help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
help.k_zoom = Mouse wheel Zoom
help.k_tools = 1-9, 0, X, V Select tool
help.k_tools = 1-9,0,X,V,K,J,B,C,T Select tool
help.k_misc = P / Space Pause M Sound on/off +/- Volume
help.k_misc2 = G Tile outlines on/off H This help
help.s1 = 1. Dig to the portal and let your Pit Imps claim it.
@@ -278,3 +278,35 @@ newgame.info = {0} portal(s), {1} guarded treasure cave(s)
job.reinforce = Reinforcing a wall
tile.reinforced = Reinforced wall
tile.reinforced_info = heroes can hardly break through
room.torture = Torture Chamber
room.temple = Temple
tool.torture.label = Torture
tool.torture.desc = Holds one prisoner per 2 tiles. Defeated heroes are carried here and tortured until they die or defect. From 6 tiles on, Jailers come.
tool.temple.label = Temple
tool.temple.desc = Creatures pray here: more mana than studying, and it lifts their mood. From 6 tiles on, Flame Priestesses come.
tool.arrow.label = Arrows
tool.arrow.name = Arrow Tower
tool.arrow.desc = Cheap and fast. Arrows pierce up to two more heroes behind the target. Click your tower with this tool to upgrade it.
tool.cannon.label = Cannon
tool.cannon.name = Cannon Tower
tool.cannon.desc = Slow, long range, splash damage that knocks heroes back. Cannot hit targets right next to it.
tool.magic.label = Magic
tool.magic.name = Magic Tower
tool.magic.desc = Uses mana per shot. Never misses, slows the target and jumps to a second hero.
tower.arrow = Arrow Tower
tower.cannon = Cannon Tower
tower.magic = Magic Tower
cost.tower = {0} gold (upgrades {1} / {2})
cost.per_shot = , {0} mana per shot
info.tower = {0} (level {1})
info.tower_stats = Damage {0} Range {1}
info.tower_upgrade = Upgrade: {0} gold
msg.tower_upgraded = {0} upgraded to level {1}.
msg.tower_destroyed = Your {0} was destroyed!
hint.tower_other = There is already another kind of tower here.
hint.tower_max = This tower is fully upgraded.
hint.tower_where = Towers can only be built on claimed, empty floor tiles.
hint.tower_mana = Your magic towers have run out of mana.
job.repair = Repairing a tower
job.attack_tower = Attacking a tower