Own XM/MOD replayer, audio mixer with crossfades, synthesised chip sound effects, music director

- src/xm.rs: FastTracker 2 XM and ProTracker MOD replayer (verified against libopenmpt)
- src/audio.rs: music players with crossfade + effect voices, rendered on demand
- src/sfx.rs: 29 synthesised chip sound effects
- www/dc_plugin.js: AudioContext started on first input, streams samples from WASM
- music follows the game: title, rotating build tracks, battle, gate assault, jingles
- macroquad audio removed; all tests run natively with cargo test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 06:10:28 +01:00
1 parent 2dba65be8b
commit 925be17e82
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+1711 -205

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@@ -8,11 +8,6 @@ macroquad = { version = "0.4" }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
[features]
default = ["audio"]
# macroquad audio (needs libasound natively); disable for native tests: cargo test --no-default-features
audio = ["macroquad/audio"]
[profile.release]
opt-level = 3
lto = true