Editor texts (EN/DE), whole-campaign play and briefings for editor missions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1013,3 +1013,318 @@ ov.summary = {0} creatures - wages {1} gold per payday - mood {2}%
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ov.none = No creatures yet. Build a lair and a mushroom garden and claim a portal.
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ov.hint = Lv, mood, wage, job, health - click: go there
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set.voice = Crookfinger's voice
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# ---- campaign editor, block scripts, demo campaign
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menu.back_editor = Back to the editor
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ed.campaign = Campaign editor
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ed.name = Name
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ed.author = Author
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ed.language = Language
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ed.play = Play
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ed.new = New
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ed.open = Open
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ed.save_file = Save file
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ed.save_server = Save online
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ed.close = Close
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ed.published = Published
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ed.add_mission = + Mission
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ed.new_campaign = New campaign
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ed.card_scripts = {0} triggers
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ed.card_problems = {0} problems
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ed.graph_hint = Click a card to edit it. Drag a card to move it, drag from a dot to a card to link missions (gold: next, blue: branch). Right mouse button moves the view.
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ed.open_file = Open a file
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ed.open_demo = Open the demo
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ed.template = A mission of the campaign as a copy
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ed.template_add = Add
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ed.own_campaigns = My campaigns (online)
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ed.public_campaigns = Published campaigns
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ed.none = none
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ed.cancel = Cancel
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ed.back_graph = < Campaign
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ed.test = Test play
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ed.tab_general = General
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ed.tab_goals = Goals
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ed.tab_map = Map
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ed.tab_scripts = Scripts
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ed.title = Title
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ed.briefing = Briefing
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ed.gold = Starting gold
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ed.time_limit = Time limit
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ed.waves = Hero waves
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ed.wave_limit = Waves
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ed.endless = endless
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ed.first_wave = First wave
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ed.goals = Goals
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ed.goals_hint = The mission is won when all goals are reached (or a script calls Win).
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ed.add_goal = + Goal
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ed.next_mission = Next mission
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ed.branches = Branches
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ed.branches_hint = Reach another goal first and the campaign goes on with another mission.
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ed.add_branch = + Branch
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ed.goal.killall = Defeat all heroes
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ed.goal.shards = Take the shards
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ed.goal.heart = Destroy the gate
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ed.goal.towers = Raze the knight towers
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ed.goal.rivals = Defeat the rivals
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ed.goal.loot = Loot gold
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ed.goal.survive = Survive waves
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ed.goal.springs = Claim mana springs
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ed.goal.freed = Free creatures
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ed.map_random = Random map
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ed.map_fixed = Painted map
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ed.map_is_random = Random map
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ed.map_is_fixed = Painted map
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ed.map_random_hint = Rolled anew for every run of the campaign, the same for the whole run.
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ed.map_fixed_hint = Painted in the map editor; it never changes.
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ed.map_width = Width
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ed.map_height = Height
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ed.map_seed = Seed
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ed.rivers = Rivers
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ed.lava_rivers = Lava rivers
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ed.forts = Knight fortresses
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ed.rivals = Rival masters
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ed.difficulty = Difficulty
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ed.portals = Portals
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ed.edit_map = Edit the map
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ed.make_random = Make it a random map
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ed.paint_map = Generate and paint the map
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ed.zones_list = Zones ({0}): {1}
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ed.special_scripts = Special scripts
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ed.script_start = Start (once)
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ed.script_victory = Victory check (every second)
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ed.script_defeat = Defeat check (every second)
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ed.script_tick = Clock (every second)
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ed.blocks_count = {0} blocks
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ed.blocks_problems = {0} blocks, {1} problems
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ed.edit_blocks = Edit
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ed.triggers = Triggers
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ed.triggers_hint = A trigger runs its blocks when its condition is met. Zones are drawn in the map editor.
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ed.add_trigger = + Trigger
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ed.once = once
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ed.enabled = active
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ed.edit_trigger_blocks = Blocks ({0})
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ed.pick_zone = - zone -
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ed.pick_var = - variable -
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ed.pick_trigger = - trigger -
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ed.any_kind = any kind
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ed.any_room = any room
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ed.any_spell = any spell
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ed.every = every
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ed.after = after
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ed.repeat = repeat
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ed.unit_name = Name
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ed.towers_dungeon = the dungeon's towers
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ed.towers_knights = the knights' towers
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ed.no_settings = (nothing to set)
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ed.side.player = Player
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ed.side.heroes = Heroes
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ed.side.mossgrim = Mossgrim
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ed.side.nightwell = Lady Nightwell
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ed.side.rival3 = Rival 3
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ed.side.any = anyone
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ed.trig.zone_enter = Zone entered
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ed.trig.zone_leave = Zone left
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ed.trig.line_cross = Line crossed
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ed.trig.zone_claimed = Zone claimed
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ed.trig.zone_dug = Dug in the zone
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ed.trig.zone_count = Units in the zone
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ed.trig.timer = Timer
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ed.trig.unit_dies = A unit falls
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ed.trig.tower_falls = A tower falls
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ed.trig.value = A value is reached
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ed.trig.room_built = Room built
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ed.trig.spell_cast = Spell cast
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ed.trig.slap = Creature slapped
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ed.trig.research = Research done
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ed.value.gold = Gold
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ed.value.mana = Mana
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ed.value.creatures = Creatures
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ed.value.heroes = Heroes
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ed.value.var = Variable
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ed.map_done = Done
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ed.cat.terrain = Ground
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ed.cat.rooms = Rooms
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ed.cat.places = Places
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ed.cat.units = Units
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ed.cat.towers = Towers
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ed.cat.traps = Traps
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ed.cat.forts = Forts
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ed.cat.zones = Zones
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ed.cat.erase = Erase
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ed.terrain.floor = Floor
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ed.terrain.earth = Earth
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ed.terrain.reinforced = Reinforced wall
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ed.terrain.rock = Rock
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ed.terrain.water = Water
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ed.terrain.lava = Lava
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ed.terrain.bridge = Bridge
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ed.terrain.lavabridge = Lava bridge
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ed.terrain.gold = Gold vein
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ed.terrain.silver = Silver vein
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ed.terrain.ruby = Ruby vein
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ed.terrain.diamond = Diamond vein
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ed.terrain.steel = Steel wall
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ed.place.core = Soul core
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ed.place.portal = Portal
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ed.place.gate = Hero gate
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ed.place.spring = Mana spring
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ed.place.shard = Core shard
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ed.place.chest = Rune chest
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ed.place.chained = Chained creature
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ed.tower.arrow = Arrow tower
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ed.tower.cannon = Cannon tower
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ed.tower.magic = Magic tower
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ed.tower.rune = Rune forge tower
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ed.trap.spikes = Spike pit
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ed.trap.poison = Poison cloud
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ed.trap.fire = Fire jet
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ed.trap.roller = Stone roller
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ed.trap.alarm = Alarm
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ed.trap.mine = Rune mine
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ed.trap.frost = Frost glow
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ed.trap.wooddoor = Wooden door
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ed.trap.irondoor = Iron door
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ed.trap.magicdoor = Magic door
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ed.fort = Knight fortress
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ed.fort_shard = Fortress with shard
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ed.owner = Owner
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ed.side = Side
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ed.unit_kind = Kind
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ed.level = Level
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ed.zone_shape = Shape of a new zone
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ed.zone_new_name = Name of a new zone
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ed.zones = Zones
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ed.shape.rect = Rectangle
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ed.shape.circle = Circle
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ed.shape.tiles = Tiles
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ed.shape.line = Line
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ed.brush = Brush
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ed.rect = Rectangle
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ed.fill = Fill
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ed.mirror0 = No mirror
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ed.mirror1 = Mirror left/right
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ed.mirror2 = Mirror top/bottom
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ed.mirror3 = Mirror both
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ed.undo = Undo
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ed.redo = Redo
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ed.map_info = {0}x{1}, {2} units, {3} towers
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ed.map_hint = Left: paint/place, right: move view, middle: turn, wheel: zoom, WASD/QE, Ctrl+Z/Y
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ed.back = < Back
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ed.delete = Delete
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ed.paste = Paste
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ed.copy = Copy
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ed.search = Search...
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ed.no_problems = No problems
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ed.problems = {0} problems (red)
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ed.blocks_hint = Drag blocks into the script. Move them by their grip, drop them here to delete them.
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ed.empty_script = Empty: drag blocks from the left in here.
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ed.drop_here = drop blocks here
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ed.trigger_script = Trigger: {0}
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ed.saved_server = Saved online.
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ed.loaded = Campaign loaded.
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ed.no_server = No connection to the server.
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ed.busy = The server is still busy, try again in a moment.
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ed.save_first = Save the campaign online first.
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ed.debug_title = Scripts (test)
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blk.cat.say = Speak
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blk.cat.units = Units
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blk.cat.world = World
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blk.cat.logic = Logic
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blk.cat.vars = Variables
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blk.cat.mission = Mission
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blk.message = Message
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blk.objective = Objective
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blk.hint = Crookfinger says
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blk.spawn = Spawn
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blk.wave = Hero wave
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blk.kill = Remove
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blk.terrain = Change ground
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blk.reveal = Reveal
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blk.camera = Show
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blk.gold = Gold +
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blk.mana = Mana +
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blk.if = If
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blk.repeat = Repeat
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blk.trigger = Switch trigger
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blk.setvar = Set
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blk.addvar = Change
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blk.win = Win the mission
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blk.lose = Lose the mission
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blk.else = else
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blk.help.message = Shows a message. {name} in the text shows the value of a variable.
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blk.help.objective = Sets the objective shown to the player.
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blk.help.hint = Crookfinger comments on something, with a sound.
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blk.help.spawn = Units appear: how many, which kind, level, side and where (core, where the trigger unit is, or in a zone). With a name, a "unit falls" trigger can wait for exactly this unit.
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blk.help.wave = Sends hero waves at once.
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blk.help.kill = Removes all units of a side in a zone.
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blk.help.terrain = Turns the ground of a zone into floor, earth, rock, water, lava or gold.
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blk.help.reveal = Lifts the fog of war over a zone.
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blk.help.camera = Moves the camera to a zone.
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blk.help.gold = Gives (or takes) gold.
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blk.help.mana = Gives (or takes) mana.
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blk.help.if = Runs the blocks inside only if the condition holds, otherwise the ones under "else".
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blk.help.repeat = Runs the blocks inside several times.
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blk.help.trigger = Switches a trigger on (it may fire again) or off.
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blk.help.setvar = Sets a variable (a number the mission remembers).
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blk.help.addvar = Adds a number to a variable (negative: subtracts).
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blk.help.win = The mission is won.
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blk.help.lose = The mission is lost.
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blk.v.num = Number
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blk.v.var = Variable
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blk.v.gold = Gold
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blk.v.mana = Mana
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blk.v.time = Seconds played
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blk.v.creatures = Count
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blk.v.inzone = Count
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blk.v.random = Random
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blk.v.math = Calculation
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blk.v.cmp = Comparison
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blk.v.and = and
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blk.v.or = or
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blk.v.not = not
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blk.v.bool = Yes/no
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blk.v.eventkind = Trigger unit is a
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blk.w_at = at
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blk.w_by = by
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blk.w_in = in
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blk.w_level = level
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blk.w_name = name
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blk.w_times = times
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blk.w_to = to
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blk.and = and
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blk.or = or
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blk.not = not
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blk.yes = yes
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blk.no = no
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blk.on = on
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blk.off = off
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blk.place_core = the core
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blk.place_event = the trigger unit
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blk.place_zone = zone {0}
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demo.name = Demo: every trigger
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demo.branch = Rich enough for a detour
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demo.m1.title = The Trial of Triggers
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demo.m1.story = A small knight outpost east of your heart, a vault, a den, a tunnel and a border line.\n\nEvery trigger of the editor fires somewhere here: walk into the den, dig the tunnel, claim the vault, slap a creature, cast a spell, build a lair, research something and break the outpost.
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demo.start = Welcome to the trial, master. Every move of yours is watched by a trigger. Mostly by me, too.
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demo.objective = Raze the knight towers - or defeat eight knights.
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demo.win = Eight knights down. The trial is passed!
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demo.lose = Ten minutes without a single creature? That is no dungeon, that is a cellar.
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demo.tick = Two minutes of play. The clock trigger has counted four times.
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demo.den = The den is open. A sleepy ogre crawls out to see who disturbs it.
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demo.den_leave = Someone left the den again. The ogre stays.
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demo.border = Knights cross the border line!
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demo.vault = The vault is yours: 500 gold rattle into the treasury.
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demo.tunnel = The tunnel is dug. Something below it sighs with relief.
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demo.crowd = Four or more knights gather on the field!
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demo.wave = Reinforcements! Two archers march onto the field.
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demo.kills = Knights defeated: {kills}
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demo.captain = The captain has fallen. His mana is yours.
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demo.tower = A knight tower falls - and drops some gold.
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demo.rich = 8000 gold. You may now call yourself well-off.
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demo.lair = A lair! Creatures need beds, even evil ones.
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demo.slap = Ouch. The slap trigger noticed. So did the creature.
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demo.research = Research done. A little gold for the scholars.
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demo.m2.title = Rolled Anew
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demo.m2.story = This map is rolled anew for every run of the campaign. Defeat every hero.
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demo.m2.start = A random map. Even I have never seen it before.
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demo.m2.wave = Two minutes are over: the heroes come.
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