From 988f4a3333b84bfc59dcdcd5c55ab19714b205c4 Mon Sep 17 00:00:00 2001 From: Richard Zink Date: Thu, 5 Nov 2026 20:53:33 +0100 Subject: [PATCH] Roadmap: giant mushrooms for wood underground, raising walls Co-Authored-By: Claude Opus 5.5 --- docs/ROADMAP.md | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 711d460..c7616ab 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -31,12 +31,16 @@ Stone bridges over lava exist already (75 gold per tile). 1. **Surface terrain** – grass, trees, paths, daylight and sky. Trees act like earth: imps fell them. -2. **Wood** – a second resource from felled trees. Wooden bridges, doors, siege engines and room - upgrades cost wood. -3. **Fortresses above ground** – walls, towers, a gate, a clearing with torches. -4. **Siege weapons** – heroes bring battering rams (against doors) and catapults (against towers); +2. **Wood** – a second resource. Above ground it comes from trees (plenty: a fortress is besieged + there), underground from giant mushrooms in caves and by the water (scarce, slowly growing back, + so few wooden doors down there). Wooden bridges, wooden doors, siege engines and room upgrades + cost wood; iron and magic doors and stone bridges still cost gold. +3. **Raising walls** – imps can raise a wall again on the player's own empty floor, for gold, so + tunnels can be closed and doors placed where they matter. +4. **Fortresses above ground** – walls, towers, a gate, a clearing with torches. +5. **Siege weapons** – heroes bring battering rams (against doors) and catapults (against towers); the player builds his own siege engines in a workshop. -5. **Missions** – the last mission of the main campaign (M30) and of the co-op campaign (M20) lead +6. **Missions** – the last mission of the main campaign (M30) and of the co-op campaign (M20) lead to the surface: the dungeon half lies in the rock (gold and more), the other half is a forest with the High Marshal's fortress to destroy. Free play and multiplayer get a map option "Surface". The map editor gets the new terrain.