Dwarf caves in all modes: neutral dwarves guard a hoard and sometimes a rune chest; the rune forge tower; imps repair towers before claiming
- 1-4 cave slots by map size, 50% each (at least one); knight treasure caves only where a mission places them - dwarves fight intruders near the cave, never chase far, heal at home, grow with distance and the player's army, never count for victory - rune chest: one free rune forge tower (chain bolt to three more enemies), upgradeable for gold, sold once it comes back (next mission / free play at once), unbuilt ones carry over - new tool (key N) shown in the tower menu while a rune tower can be built or upgraded Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -625,3 +625,17 @@ hud.rival1 = Green
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hud.rival2 = Blue
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msg.creature_freed = A {0} breaks its chains and joins you!
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msg.spring_taken = A mana spring is yours: more mana and a higher maximum.
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tool.rune.label = Rune
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tool.rune.name = Rune Forge Tower
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tool.rune.desc = Plans from a dwarven chest: built for free, one tower per chest. Huge range, rune bolts jump on to three more enemies. Sell it and the base tower comes back once, in the next mission.
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tower.rune = Rune Forge Tower
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cost.rune = free: {0} left (upgrades {1} / {2} gold)
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hint.rune_none = No rune forge plans left. Claim a dwarven chest for a new one.
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msg.rune_chest = A dwarven chest! The plans of a rune forge tower are yours - build it for free from the tower menu.
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msg.rune_next = The rune forge plans are packed away: the tower comes back in the next mission.
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msg.rune_back = The rune forge plans are back - you may build the tower once more.
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msg.dwarf_slain = A dwarf falls. +{0} gold.
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info.dwarf = Guards the hoard of a dwarf cave
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info.dwarf_neutral = Neutral: fights whoever comes close, never leaves the cave.
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tile.rune_chest = Dwarven rune chest
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tile.rune_chest_info = Claim it: the plans of a rune forge tower (one free build).
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