High-res textures take on the pixel-art colours; treasury and mushroom garden closer to the pixel art

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-07 22:34:20 +01:00
1 parent 2e905fe374
commit 9cba545bc7
19 files changed
+119 -6

No files matched your search

+11 -2
View File
@@ -45,9 +45,9 @@ Side view, standing on the bottom edge of the image and filling most of its widt
| steel | WALL | A wall of dark riveted iron plates with rows of round rivets along the seams, a little rust and soot. |
| obsidian | STYLE | Cooled lava rock: black and very dark purple volcanic glass with smooth glassy facets and a few thin faintly glowing orange seams. |
| face | WALL | A cut vertical face of packed brown earth with small stones and roots, slightly uneven. |
| treasury | STYLE | The floor of a treasure vault: polished dark stone flagstones with inlaid golden bands and a few scattered gold coins. |
| treasury | STYLE | The floor of a treasure vault: a checkerboard of square floor tiles in warm golden-ochre and darker bronze-brown, each tile slightly bevelled and worn, a few small gold coins lying in some joints. |
| lair | STYLE | A monster lair floor: packed earth covered with scattered straw, old furs, a few bones and dirty rags. |
| farm | STYLE | A mushroom garden floor: dark moist soil in tilled furrows with tiny sprouting mushrooms and spores. |
| farm | STYLE | A mushroom garden floor: brown moist soil covered with large irregular patches of bright green moss, a few tiny pale mushrooms growing in the moss. |
| training | STYLE | A training hall floor: worn wooden planks with sawdust, scuff marks and a few dark stains. |
| library | STYLE | A repeating herringbone parquet of dark wooden boards, worn, with a few faint scratched arcane symbols and ink stains - no carpet, no large motif, no border. |
| torture | STYLE | A torture chamber floor: dark stained flagstones with rusty iron drain grates and a few chain links. |
@@ -86,3 +86,12 @@ Side view, standing on the bottom edge of the image and filling most of its widt
The reinforced wall of the pixel-art atlas is drawn in code (`T_REINF` in `gen_atlas`: courses of
6, 5 and 5 pixels cut into blocks of 5-9 pixels).
## Closer to the pixel art (2026-11-07)
- Treasury and mushroom garden were made again (`seed: 4302`, the prompts in the table above)
after the pixel-art cells: a golden checkerboard and brown soil with green moss; the first
pictures are in `old/`.
- The game moves the colours of every generated picture most of the way to those of the 16x16
cells it replaces (mean and contrast per channel, `match_colors` in `src/gfx.rs`), so both
styles keep the same colours.
+2 -2
View File
@@ -16,9 +16,9 @@ TEX = {
"obsidian": (STYLE, "Cooled lava rock: black and very dark purple volcanic glass with smooth glassy facets and a few thin faintly glowing orange seams."),
"face": (WALL, "A cut vertical face of packed brown earth with small stones and roots, slightly uneven."),
# rooms
"treasury": (STYLE, "The floor of a treasure vault: polished dark stone flagstones with inlaid golden bands and a few scattered gold coins."),
"treasury": (STYLE, "The floor of a treasure vault: a checkerboard of square floor tiles in warm golden-ochre and darker bronze-brown, each tile slightly bevelled and worn, a few small gold coins lying in some joints."),
"lair": (STYLE, "A monster lair floor: packed earth covered with scattered straw, old furs, a few bones and dirty rags."),
"farm": (STYLE, "A mushroom garden floor: dark moist soil in tilled furrows with tiny sprouting mushrooms and spores."),
"farm": (STYLE, "A mushroom garden floor: brown moist soil covered with large irregular patches of bright green moss, a few tiny pale mushrooms growing in the moss."),
"training": (STYLE, "A training hall floor: worn wooden planks with sawdust, scuff marks and a few dark stains."),
"library": (STYLE, "A repeating herringbone parquet of dark wooden boards, worn, with a few faint scratched arcane symbols and ink stains - no carpet, no large motif, no border."),
"torture": (STYLE, "A torture chamber floor: dark stained flagstones with rusty iron drain grates and a few chain links."),
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 MiB

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 344 KiB

After

Width:  |  Height:  |  Size: 345 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 76 KiB

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 KiB

After

Width:  |  Height:  |  Size: 89 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 18 KiB

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 MiB

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 332 KiB

After

Width:  |  Height:  |  Size: 364 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 75 KiB

After

Width:  |  Height:  |  Size: 81 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 92 KiB

After

Width:  |  Height:  |  Size: 97 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

After

Width:  |  Height:  |  Size: 21 KiB