High-res textures take on the pixel-art colours; treasury and mushroom garden closer to the pixel art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -16,9 +16,9 @@ TEX = {
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"obsidian": (STYLE, "Cooled lava rock: black and very dark purple volcanic glass with smooth glassy facets and a few thin faintly glowing orange seams."),
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"face": (WALL, "A cut vertical face of packed brown earth with small stones and roots, slightly uneven."),
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# rooms
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"treasury": (STYLE, "The floor of a treasure vault: polished dark stone flagstones with inlaid golden bands and a few scattered gold coins."),
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"treasury": (STYLE, "The floor of a treasure vault: a checkerboard of square floor tiles in warm golden-ochre and darker bronze-brown, each tile slightly bevelled and worn, a few small gold coins lying in some joints."),
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"lair": (STYLE, "A monster lair floor: packed earth covered with scattered straw, old furs, a few bones and dirty rags."),
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"farm": (STYLE, "A mushroom garden floor: dark moist soil in tilled furrows with tiny sprouting mushrooms and spores."),
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"farm": (STYLE, "A mushroom garden floor: brown moist soil covered with large irregular patches of bright green moss, a few tiny pale mushrooms growing in the moss."),
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"training": (STYLE, "A training hall floor: worn wooden planks with sawdust, scuff marks and a few dark stains."),
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"library": (STYLE, "A repeating herringbone parquet of dark wooden boards, worn, with a few faint scratched arcane symbols and ink stains - no carpet, no large motif, no border."),
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"torture": (STYLE, "A torture chamber floor: dark stained flagstones with rusty iron drain grates and a few chain links."),
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