Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-06 08:18:09 +01:00
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@@ -1,6 +1,7 @@
// Rival dungeon masters (simplified): a dungeon around their own soul core that grows over
// time, creatures that appear there, guard it and attack in groups - the player, the other
// master or the humans. A master whose core falls is out; its ground becomes free.
// Rival dungeon masters: each is a real master (gold, imps, rooms, research - see add_rival)
// played by the brain in ai.rs; this keeps their record (side, heart, difficulty, alive) for the
// interface, the goals and the victory. A master whose heart falls is out; his ground becomes
// free. Units of a rival without a master (old savegames) still use rival_ai until he gets one.
use crate::game::*;
use crate::map::*;
@@ -26,23 +27,12 @@ pub struct Rival {
pub power: f32, // grows with the time: level of the new creatures
#[serde(default)]
pub gift_t: f32, // co-op AI partner: seconds until it looks whether its allies need gold
}
struct Pace {
spawn: f32, // seconds between new creatures
grow: f32, // seconds between growth steps
attack: f32, // seconds between attacks
cap: usize, // most creatures at a time
max_radius: i32, // largest dungeon
power: f32, // levels per minute
}
fn pace(d: u8) -> Pace {
match d {
0 => Pace { spawn: 55.0, grow: 45.0, attack: 330.0, cap: 6, max_radius: 8, power: 0.25 },
2 => Pace { spawn: 26.0, grow: 22.0, attack: 170.0, cap: 13, max_radius: 13, power: 0.6 },
_ => Pace { spawn: 38.0, grow: 30.0, attack: 240.0, cap: 9, max_radius: 11, power: 0.4 },
}
#[serde(default)]
pub think_t: f32, // the brain (ai.rs): seconds until the next thought
#[serde(default)]
pub attacking: bool, // the attack flag is set on an enemy heart
#[serde(default)]
pub army0: f32, // army strength when the attack began
}
impl Rival {
@@ -102,77 +92,81 @@ impl Game {
self.rivals.iter().any(|r| r.side == side && r.alive)
}
// sets up a rival dungeon around (cx, cy)
// sets up a rival master around (cx, cy): a real master (ai.rs) with his heart, a little
// ground, a portal of his own, four imps and gold by the difficulty
pub fn add_rival(&mut self, side: u8, cx: i32, cy: i32, difficulty: u8) {
let owner = Owner::of_side(side);
let core = (cx - 1, cy - 1);
let r = 4;
for y in cy - r..=cy + r {
for x in cx - r..=cx + r {
if !inb(x, y) || x < 2 || y < 2 || x >= mw() as i32 - 2 || y >= mh() as i32 - 2 {
continue;
self.carve_master_area(side, core);
// his own portal beside the dungeon (if there is room)
let owner = Owner::of_side(side);
let (px, py) = (core.0 + 6, core.1);
if px + 3 < mw() as i32 - 2 && py >= 2 && py + 3 < mh() as i32 - 2 {
for y in py..py + 3 {
for x in px..px + 3 {
let t = &mut self.map.t[idx(x, y)];
if !matches!(t.kind, Kind::Core | Kind::Gate) {
t.kind = Kind::Portal;
t.owner = owner;
t.gold = 0;
t.reinforced = false;
}
}
let t = &mut self.map.t[idx(x, y)];
if matches!(t.kind, Kind::Portal | Kind::Gate | Kind::Core) {
continue; // portals and other cores stay
}
t.kind = Kind::Floor;
t.owner = owner;
t.gold = 0;
t.marked = false;
t.reinforced = false;
}
if !self.map.portals.contains(&(px, py)) {
self.map.portals.push((px, py));
}
}
for y in 0..3 {
for x in 0..3 {
let t = &mut self.map.t[idx(core.0 + x, core.1 + y)];
t.kind = Kind::Core;
t.owner = owner;
}
}
// a lair and a treasury (the player can take it)
for y in cy - 3..=cy + 3 {
let t = &mut self.map.t[idx(cx - 3, y)];
t.kind = Kind::Lair;
}
for y in cy - 1..=cy + 1 {
let t = &mut self.map.t[idx(cx + 3, y)];
t.kind = Kind::Treasury;
t.gold = 300;
t.res = 0;
}
self.rivals.push(Rival { side, core, hp: RIVAL_CORE_HP, alive: true, radius: r, grow_t: 20.0, spawn_t: 5.0, attack_t: pace(difficulty).attack, difficulty, power: 0.0, gift_t: PARTNER_GIFT_EVERY });
for k in 0..3 {
self.spawn_rival_unit(side, EK::Kobold, 1, k as f32);
}
self.rivals.push(Rival { side, core, hp: RIVAL_CORE_HP, alive: true, radius: 5, grow_t: 20.0, spawn_t: 5.0, attack_t: 0.0, difficulty, power: 0.0, gift_t: PARTNER_GIFT_EVERY, think_t: 2.0, attacking: false, army0: 0.0 });
self.adopt_master(side, core, difficulty, true);
}
fn spawn_rival_unit(&mut self, side: u8, kind: EK, level: u32, k: f32) {
let Some(rv) = self.rivals.iter().find(|r| r.side == side) else { return };
let (cx, cy) = rv.centre();
let a = k * 1.7 + self.rng.f() * 2.0;
let (x, y) = (cx + a.cos() * 2.4, cy + a.sin() * 2.4);
let id = self.spawn(kind, false, x, y, level);
if let Some(e) = self.ents.iter_mut().find(|e| e.id == id) {
e.side = side;
e.home = Some((cx, cy));
// the rival on `side` gets (or has) a master of his own. `fresh`: a new one with imps and gold
pub(crate) fn adopt_master(&mut self, side: u8, core: (i32, i32), difficulty: u8, fresh: bool) {
if self.is_master(side) {
return;
}
let me = self.me_side;
self.add_master(side, core);
self.switch_to(side);
self.gold = crate::ai::start_gold(difficulty);
self.mana = 150.0;
self.recount();
if fresh {
let (cx, cy) = core;
for j in 0..4 {
self.spawn(EK::Worker, false, cx as f32 - 0.5, cy as f32 + j as f32 * 0.7 + 0.3, 1);
}
}
// the creatures of that side are his
for e in self.ents.iter_mut().filter(|e| e.alive && !e.hero && e.side == side) {
e.home = None;
e.target = None;
}
self.switch_to(me);
}
pub fn update_rivals(&mut self, dt: f32) {
let back = self.me_side;
for k in 0..self.rivals.len() {
if !self.rivals[k].alive {
continue;
}
let p = pace(self.rivals[k].difficulty);
let side = self.rivals[k].side;
{
let r = &mut self.rivals[k];
r.power += dt / 60.0 * p.power;
r.grow_t -= dt;
r.spawn_t -= dt;
r.attack_t -= dt;
// a rival from an older savegame or a painted map: he gets his master now
if !self.is_master(side) {
let (core, diff) = (self.rivals[k].core, self.rivals[k].difficulty);
self.adopt_master(side, core, diff, false);
}
// his heart fell: he is out
if self.core_hp_of(side) <= 0.0 {
if !self.out_sides.contains(&side) {
self.out_sides.push(side);
}
self.eliminate_rival(k);
continue;
}
self.rivals[k].hp = self.core_hp_of(side) / CORE_HP * RIVAL_CORE_HP;
// a co-op partner sends gold to allied masters who run short
if self.is_partner(side) {
self.rivals[k].gift_t -= dt;
@@ -181,112 +175,12 @@ impl Game {
self.partner_gift(side);
}
}
// growth: one more ring of ground (no imps needed)
if self.rivals[k].grow_t <= 0.0 {
self.rivals[k].grow_t = p.grow * (0.8 + self.rng.f() * 0.4);
if self.rivals[k].radius < p.max_radius {
self.rivals[k].radius += 1;
self.rival_grow(k);
}
}
// new creatures
let units = self.ents.iter().filter(|e| e.alive && e.side == side && !e.hero).count();
if self.rivals[k].spawn_t <= 0.0 {
self.rivals[k].spawn_t = p.spawn * (0.8 + self.rng.f() * 0.4);
if units < p.cap {
let power = self.rivals[k].power;
let mut pool = vec![EK::Kobold, EK::Spider];
if power >= 1.5 {
pool.extend([EK::Mage, EK::Ogre]);
}
if power >= 3.0 {
pool.push(EK::Gargoyle);
}
let kind = pool[(self.rng.next() as usize) % pool.len()];
let level = (1.0 + power) as u32;
self.spawn_rival_unit(side, kind, level.clamp(1, 10), units as f32);
}
}
// attack: about two thirds of the creatures march on an enemy
if self.rivals[k].attack_t <= 0.0 {
self.rivals[k].attack_t = p.attack * (0.8 + self.rng.f() * 0.4);
let mut targets: Vec<(u8, u32)> = Vec::new();
if self.coop {
if self.gate_on || self.ents.iter().any(|e| e.alive && e.hero) {
targets.push((1, 3));
}
} else {
// the masters (the player, or the human masters of a match) that are not allies
for s in self.master_sides() {
if !self.is_out(s) && !self.allied(side, s) {
targets.push((s, 3));
}
}
for o in &self.rivals {
if o.alive && o.side != side && !self.allied(side, o.side) {
targets.push((o.side, 1));
}
}
if self.has_gate() && self.gate_hp > 0.0 {
targets.push((1, 1));
}
}
let total: u32 = targets.iter().map(|t| t.1).sum();
if total == 0 {
continue;
}
let mut r = self.rng.next() % total;
let mut target = 0;
for (s, w) in targets {
if r < w {
target = s;
break;
}
r -= w;
}
let mut n = 0;
for e in self.ents.iter_mut() {
if e.alive && !e.hero && e.side == side && e.target.is_none() && n * 3 < units * 2 {
e.target = Some(target);
e.path.clear();
n += 1;
}
}
if n > 0 && target == 0 {
self.msg(if side == 2 { "msg.rival1_attack" } else { "msg.rival2_attack" }, vec![n.to_string()]);
self.sfx_ui(Sfx::WaveAlarm);
}
}
self.switch_to(side);
self.ai_think(k, dt);
self.switch_to(back);
}
}
// a ring of earth around the rival dungeon becomes its ground
fn rival_grow(&mut self, k: usize) {
let rv = self.rivals[k].clone();
let owner = Owner::of_side(rv.side);
let (cx, cy) = (rv.core.0 + 1, rv.core.1 + 1);
let r = rv.radius;
for y in cy - r..=cy + r {
for x in cx - r..=cx + r {
if (x - cx).abs() != r && (y - cy).abs() != r {
continue;
}
if !inb(x, y) || x < 2 || y < 2 || x >= mw() as i32 - 2 || y >= mh() as i32 - 2 {
continue;
}
let t = self.map.t[idx(x, y)];
let free = matches!(t.kind, Kind::Earth | Kind::Floor) && !t.reinforced && t.owner == Owner::None;
let touches = DIR4.iter().any(|&(dx, dy)| self.map.get(x + dx, y + dy).map_or(false, |n| n.owner == owner && n.walkable()));
if free && touches {
let tl = &mut self.map.t[idx(x, y)];
tl.kind = Kind::Floor;
tl.owner = owner;
tl.gold = 0;
tl.marked = false;
}
}
}
}
// damage to the core of a rival master
pub fn rival_core_hit(&mut self, side: u8, dmg: f32) {
@@ -533,21 +427,24 @@ mod tests {
}
#[test]
fn rival_grows_spawns_and_attacks() {
fn an_ai_master_builds_its_dungeon() {
let mut g = rival_game(2);
let r0 = g.rivals[0].radius;
let core0 = g.core_hp;
let mut attacked = false;
for _ in 0..(12 * 60 * 20) {
let side = g.rivals[0].side;
let owner = Owner::of_side(side);
assert!(g.is_master(side), "a real master");
let ground0 = g.map.t.iter().filter(|t| t.owner == owner).count();
for _ in 0..(8 * 60 * 20) {
g.update(0.05);
attacked |= g.ents.iter().any(|e| e.rival() && e.target == Some(0));
if g.core_hp < core0 - 50.0 {
break;
}
}
assert!(g.rivals[0].radius > r0, "the rival dungeon grows");
assert!(attacked, "the rival sends creatures");
assert!(g.core_hp < core0, "they reach the player's core");
let ground = g.map.t.iter().filter(|t| t.owner == owner).count();
assert!(ground > ground0 + 30, "its imps dig and claim: {} -> {}", ground0, ground);
g.switch_to(side);
let rooms: usize = g.counts.iter().sum();
let imps = g.worker_count();
g.switch_to(0);
assert!(rooms >= 9, "it builds rooms ({} tiles)", rooms);
assert!(imps >= 4, "and keeps its imps");
assert!(g.torches.iter().any(|t| g.map.t[t.wall].owner == owner || g.map.t[t.wall].solid()), "torches");
}
#[test]
@@ -633,7 +530,7 @@ mod tests {
#[test]
fn an_offline_coop_partner_is_an_allied_ai_master() {
let mut g = offline_league_game();
assert!(g.netplay.is_none() && g.masters.is_empty());
assert!(g.netplay.is_none() && g.is_master(2), "the partner is a real master without the server");
assert!(g.rival_alive(2) && g.is_partner(2));
assert!(g.allied(0, 2) && g.allied(2, 0));
// short of gold: the partner helps out within a minute
@@ -674,4 +571,28 @@ mod tests {
}
assert!(near, "partner creatures gather at the flag");
}
#[test]
#[ignore]
fn ai_master_report() {
for d in 0..3u8 {
let mut g = (1..200u32).map(|s| Game::new_free(s, 96, 96, d)).find(|g| g.rivals.len() == 1 && !g.gate_on).unwrap();
let side = g.rivals[0].side;
for m in 1..=15 {
for _ in 0..(60 * 20) {
g.update(0.05);
}
g.switch_to(side);
let (rooms, imps, cr, gold) = (g.counts.iter().sum::<usize>(), g.worker_count(), g.creature_count(), g.gold);
let flag = g.flag.is_some();
let earned = g.stats.get(crate::stats::GOLD);
let me = g.me;
let veins = (0..g.map.t.len()).filter(|&i| g.map.t[i].marked && g.map.t[i].vein().is_some()).count();
let marked = g.map.t.iter().filter(|t| t.marked).count();
let near = (0..g.map.t.len()).filter(|&i| { let (x, y) = xy(i); g.map.t[i].marked && DIR4.iter().any(|&(dx, dy)| g.map.get(x + dx, y + dy).map_or(false, |n| n.owner == me && n.walkable())) }).count();
g.switch_to(0);
println!("diff {} min {:2}: rooms {:3} imps {:2} creatures {:2} gold {:5.0} attacking {} | marked {} veins {} reachable {} earned {:.0} | player core {:.0}", d, m, rooms, imps, cr, gold, flag, marked, veins, near, earned, g.core_hp);
}
}
}
}