Torture chamber with prisoners and defectors, Jailer; temple with prayer, Flame Priestess
- defeated heroes are knocked out if the torture chamber has room; imps carry them in - torture drains HP over ~100 s; ~40% defect (paladins ~25%) and become own creatures - Jailer (6+ torture tiles): tanky melee that pulls enemies in with a chain - temple: creatures pray for mana (more than studying) and mood - Flame Priestess (6+ temple tiles): fireballs with splash, heals creatures and the Soul Core - tests: prisoner chain + defect rate, temple prayer + core healing Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -650,6 +650,30 @@ fn sprite_rows(k: EK) -> [&'static str; 10] {
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"..kBkkBk..",
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"..kk..kk..",
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],
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EK::Jailer => [
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"...kkkk...",
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"..kCCCCk..",
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"..kCkkCk..",
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"..kCeeCk..",
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".kCCCCCCk.",
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"kCCRRRRCCk",
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"kCCRRRRCCS",
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".kCCCCCCkS",
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"..kCk.kCkS",
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"..kk...kk.",
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],
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EK::Priestess => [
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"....oo..y.",
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"...kkkk.o.",
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"..kffffk..",
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"..kfkfkk..",
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"..kRRRRk..",
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".kRRooRRk.",
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".kRRooRRkf",
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".kRRRRRRk.",
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".kRRRRRRk.",
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"..kkkkkk..",
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],
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EK::Paladin => [
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"...kkkk..w",
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"..kyyyyk.w",
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@@ -693,7 +717,10 @@ fn pal(ch: char) -> Option<Color> {
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})
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}
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pub const SPRITE_KINDS: [EK; 10] = [EK::Worker, EK::Kobold, EK::Spider, EK::Mage, EK::Ogre, EK::Knight, EK::Archer, EK::Priest, EK::Dwarf, EK::Paladin];
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pub const SPRITE_KINDS: [EK; 12] = [EK::Worker, EK::Kobold, EK::Spider, EK::Mage, EK::Ogre, EK::Knight, EK::Archer, EK::Priest, EK::Dwarf, EK::Paladin, EK::Jailer, EK::Priestess];
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// width of the sprite texture in pixels
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pub const SPRITE_TEX_W: f32 = (12 * 12) as f32;
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pub const SPRITE_TEX_H: f32 = 24.0;
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pub fn sprite_index(k: EK) -> u32 {
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SPRITE_KINDS.iter().position(|&s| s == k).unwrap_or(0) as u32
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