Torture chamber with prisoners and defectors, Jailer; temple with prayer, Flame Priestess
- defeated heroes are knocked out if the torture chamber has room; imps carry them in - torture drains HP over ~100 s; ~40% defect (paladins ~25%) and become own creatures - Jailer (6+ torture tiles): tanky melee that pulls enemies in with a chain - temple: creatures pray for mana (more than studying) and mood - Flame Priestess (6+ temple tiles): fireballs with splash, heals creatures and the Soul Core - tests: prisoner chain + defect rate, temple prayer + core healing Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -83,7 +83,7 @@ impl MusicDirector {
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use audio::Track;
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const BUILD: [Track; 3] = [Track::Build1, Track::Build2, Track::Build3];
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let gate_fight = g.time - g.gate_hit_t < 12.0 || g.gate_defenders_alive();
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let invasion = g.ents.iter().any(|e| e.alive && e.hero && !e.guard);
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let invasion = g.ents.iter().any(|e| e.alive && e.active_hero() && !e.guard);
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let want = if title {
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Track::Title
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} else if g.state == 1 {
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