Imps reinforce walls next to claimed ground (heroes avoid them, ~10x slower to break)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -273,3 +273,8 @@ newgame.width = Map width
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newgame.height = Map height
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newgame.start = Start
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newgame.info = {0} portal(s), {1} guarded treasure cave(s)
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# ---- walls, towers, torture
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job.reinforce = Reinforcing a wall
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tile.reinforced = Reinforced wall
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tile.reinforced_info = heroes can hardly break through
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