Imps reinforce walls next to claimed ground (heroes avoid them, ~10x slower to break)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 07:39:39 +01:00
1 parent c508e232b0
commit a1fe02ffa6
8 files changed
+197 -13

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@@ -617,6 +617,10 @@ pub fn hover_info(g: &Game, ent: Option<usize>, tile: Option<(i32, i32)>) -> Vec
};
match t.kind {
Kind::Rock => out.push((tr("tile.rock"), DIM)),
Kind::Earth if t.reinforced => {
out.push((tr("tile.reinforced"), FRAME_HI));
out.push((tr("tile.reinforced_info"), DIM));
}
Kind::Earth => out.push((tr("tile.earth"), FRAME_HI)),
Kind::Gold => {
out.push((tr("tile.gold"), GOLD));