Imps reinforce walls next to claimed ground (heroes avoid them, ~10x slower to break)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -617,6 +617,10 @@ pub fn hover_info(g: &Game, ent: Option<usize>, tile: Option<(i32, i32)>) -> Vec
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};
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match t.kind {
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Kind::Rock => out.push((tr("tile.rock"), DIM)),
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Kind::Earth if t.reinforced => {
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out.push((tr("tile.reinforced"), FRAME_HI));
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out.push((tr("tile.reinforced_info"), DIM));
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}
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Kind::Earth => out.push((tr("tile.earth"), FRAME_HI)),
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Kind::Gold => {
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out.push((tr("tile.gold"), GOLD));
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