Research in the library: rooms, spells, towers, traps and doors are discovered in a fixed order
- studying creatures collect research points (mages and owls best, higher levels faster); studying gives less mana than before - free play starts with the basics; campaign missions know what their story allows and can research what the next four missions would bring - research shown in the top bar; the library's info lists the current item and what comes next; locked tools say whether they can be researched Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -504,6 +504,7 @@ pub fn start_mission(i: usize, carry: Option<&Carry>) -> Game {
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g.add_rival(side, x, y, diff);
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}
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g.place_dwarf_caves(d.seed);
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g.init_research(Some(i));
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let heart = d.gate || d.forts.iter().any(|f| f.heart);
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if !heart {
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g.gate_hp = 0.0;
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