Research in the library: rooms, spells, towers, traps and doors are discovered in a fixed order
- studying creatures collect research points (mages and owls best, higher levels faster); studying gives less mana than before - free play starts with the basics; campaign missions know what their story allows and can research what the next four missions would bring - research shown in the top bar; the library's info lists the current item and what comes next; locked tools say whether they can be researched Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -85,6 +85,7 @@ impl Game {
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g.msg("msg.welcome1", vec![]);
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g.msg("msg.welcome2", vec![]);
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g.msg(if rivals == 0 { "msg.welcome_humans" } else if humans { "msg.welcome_both" } else { "msg.welcome_rivals" }, vec![rivals.to_string()]);
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g.init_research(None);
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g.place_dwarf_caves(seed);
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g
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}
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