Five new rooms: prison, graveyard, guard post, arena, sacrifice altar; new creature: the revenant
- prison: captured heroes sit in cells apart from the torture chamber, do not defect and starve in time; the hand can move prisoners between cells and torture - graveyard: the fallen are buried there; after a while some rise as revenants (undead: no food, no sleep, life drain from level 5) - guard post: creatures hold the position and attack whatever comes into view - arena: creatures spar in pairs for fast, free experience, at the cost of bruises - sacrifice altar: creatures dropped on it are sacrificed; certain pairs bring a rare creature, otherwise a blessing (mood and mana) - researched in the library, campaign unlocks, textures, furniture, texts EN/DE, bestiary Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,6 +19,7 @@ mod props;
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mod research;
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mod rival;
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mod render3d;
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mod rooms;
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mod save;
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mod settings;
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mod sfx;
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