Five new rooms: prison, graveyard, guard post, arena, sacrifice altar; new creature: the revenant
- prison: captured heroes sit in cells apart from the torture chamber, do not defect and starve in time; the hand can move prisoners between cells and torture - graveyard: the fallen are buried there; after a while some rise as revenants (undead: no food, no sleep, life drain from level 5) - guard post: creatures hold the position and attack whatever comes into view - arena: creatures spar in pairs for fast, free experience, at the cost of bruises - sacrifice altar: creatures dropped on it are sacrificed; certain pairs bring a rare creature, otherwise a blessing (mood and mana) - researched in the library, campaign unlocks, textures, furniture, texts EN/DE, bestiary Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -15,7 +15,9 @@ pub const RESEARCH: &[(usize, f32)] = &[
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(29, 250.0), // wooden door
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(32, 300.0), // seer's eye
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(15, 400.0), // cannon tower
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(42, 300.0), // guard post
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(12, 450.0), // torture chamber
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(40, 450.0), // prison
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(26, 300.0), // alarm bell
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(35, 400.0), // stoneskin
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(11, 500.0), // summon
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@@ -24,6 +26,8 @@ pub const RESEARCH: &[(usize, f32)] = &[
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(30, 500.0), // iron door
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(33, 550.0), // cave-in
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(18, 550.0), // aerie
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(43, 550.0), // arena
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(41, 600.0), // graveyard
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(16, 650.0), // magic tower
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(36, 600.0), // gold rain
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(24, 650.0), // fire jet
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@@ -34,6 +38,7 @@ pub const RESEARCH: &[(usize, f32)] = &[
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(38, 850.0), // plague
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(27, 900.0), // rune mine
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(39, 950.0), // quake
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(44, 900.0), // sacrifice altar
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(31, 1100.0), // magic door
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];
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