Five new rooms: prison, graveyard, guard post, arena, sacrifice altar; new creature: the revenant

- prison: captured heroes sit in cells apart from the torture chamber, do not defect and starve in time; the hand can move prisoners between cells and torture
- graveyard: the fallen are buried there; after a while some rise as revenants (undead: no food, no sleep, life drain from level 5)
- guard post: creatures hold the position and attack whatever comes into view
- arena: creatures spar in pairs for fast, free experience, at the cost of bruises
- sacrifice altar: creatures dropped on it are sacrificed; certain pairs bring a rare creature, otherwise a blessing (mood and mana)
- researched in the library, campaign unlocks, textures, furniture, texts EN/DE, bestiary

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-04 07:35:12 +01:00
1 parent 2c8db33a69
commit a58497e3a9
14 files changed
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@@ -15,7 +15,9 @@ pub const RESEARCH: &[(usize, f32)] = &[
(29, 250.0), // wooden door
(32, 300.0), // seer's eye
(15, 400.0), // cannon tower
(42, 300.0), // guard post
(12, 450.0), // torture chamber
(40, 450.0), // prison
(26, 300.0), // alarm bell
(35, 400.0), // stoneskin
(11, 500.0), // summon
@@ -24,6 +26,8 @@ pub const RESEARCH: &[(usize, f32)] = &[
(30, 500.0), // iron door
(33, 550.0), // cave-in
(18, 550.0), // aerie
(43, 550.0), // arena
(41, 600.0), // graveyard
(16, 650.0), // magic tower
(36, 600.0), // gold rain
(24, 650.0), // fire jet
@@ -34,6 +38,7 @@ pub const RESEARCH: &[(usize, f32)] = &[
(38, 850.0), // plague
(27, 900.0), // rune mine
(39, 950.0), // quake
(44, 900.0), // sacrifice altar
(31, 1100.0), // magic door
];