Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -34,6 +34,9 @@ pub struct Cam {
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pub render_init: bool,
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}
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pub const DEFAULT_YAW: f32 = 0.785;
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pub const DEFAULT_PITCH: f32 = 0.6155;
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fn zero_f32() -> f32 {
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0.0
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}
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@@ -44,7 +47,13 @@ fn cam_uninit() -> bool {
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impl Cam {
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pub fn new(tx: f32, tz: f32) -> Cam {
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Cam { tx, tz, yaw: 0.785, pitch: 0.6155, zoom: 18.0, rx: tx, rz: tz, render_init: true }
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Cam { tx, tz, yaw: DEFAULT_YAW, pitch: DEFAULT_PITCH, zoom: 18.0, rx: tx, rz: tz, render_init: true }
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}
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// the standard view angle and turn; the position and zoom stay
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pub fn reset_view(&mut self) {
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self.yaw = DEFAULT_YAW;
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self.pitch = DEFAULT_PITCH;
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}
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pub fn snap(&mut self) {
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