Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 10:06:51 +01:00
1 parent 0b2d327791
commit ac22351cdf
22 files changed
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Nedostatek many (potřeba {0}).
hint.portal_no_lair = Portál je otevřený, ale bez doupěte žádní tvorové nepřijdou.
hint.no_farm = Tvorové chtějí jíst: postav houbovou zahradu.
hint.lair_full = Všechna lůžka v doupěti jsou obsazená. Zvětši doupě.
hint.creature_max = Tvá kobka má 100 tvorů - portálem už další nepřijdou.
hint.gate_attack = Tví tvorové útočí na bránu hrdinů!
hint.treasury_full = Tvé pokladnice jsou plné! Postav další políčka pokladnice.
hint.flag_unreachable = Tví tvorové se k útočné vlajce nedostanou.
@@ -154,6 +155,7 @@ help.k_right = Pravé kliknutí Položit jednotku (zajatce i do mučírny)
help.k_slap = Shift+Levé Ruka: pohlavek vlastním, pěst hrdinům na tvém území
help.k_pan = Pravé tažení Posun mapy (také WASD/šipky, okraj obrazovky)
help.k_rot = Prostřední tah. Otáčení a naklánění kamery (také Q/E, R/F)
help.k_reset = Prostřední 2x klik Obnovit úhel a otočení (místo zůstane)
help.k_zoom = Kolečko myši Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Volba nástroje
help.k_misc = P / Mezerník Pauza M Zvuk zap./vyp. +/- Hlasitost
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Ikke nok mana ({0} kræves).
hint.portal_no_lair = Portalen er åben, men uden et hi kommer der ingen væsner.
hint.no_farm = Væsner vil have mad: byg en svampehave.
hint.lair_full = Alle senge i hiet er optaget. Gør dit hi større.
hint.creature_max = Dit fangehul huser 100 væsner - der kommer ikke flere gennem portalen.
hint.gate_attack = Dine væsner angriber helteporten!
hint.treasury_full = Dine skatkamre er fulde! Byg flere skatkammerfelter.
hint.flag_unreachable = Dine væsner kan ikke nå angrebsflaget.
@@ -154,6 +155,7 @@ help.k_right = Højreklik Sæt en enhed ned (fanger: også i torturkammere
help.k_slap = Shift+Venstre Hånd: bagkast til egne enheder, slå helte på din jord
help.k_pan = Højre træk Flyt kortet (også WASD/pile, skærmkant)
help.k_rot = Midter træk Drej og vip kameraet (også Q/E, R/F)
help.k_reset = Midter 2x klik Nulstil vinkel og drejning (stedet bliver)
help.k_zoom = Musehjul Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Vælg værktøj
help.k_misc = P / Mellemrum Pause M Lyd til/fra +/- Lydstyrke
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@@ -80,6 +80,7 @@ msg.no_mana_cost = Nicht genug Mana ({0} benötigt).
hint.portal_no_lair = Das Portal ist offen, aber ohne Quartier kommen keine Kreaturen.
hint.no_farm = Kreaturen wollen essen: Baue einen Pilzgarten.
hint.lair_full = Alle Quartierplätze sind belegt. Vergrößere dein Quartier.
hint.creature_max = Dein Kerker beherbergt 100 Kreaturen - mehr kommen nicht durch das Portal.
hint.gate_attack = Deine Kreaturen greifen das Heldentor an!
hint.treasury_full = Deine Schatzkammern sind voll! Baue mehr Schatzkammer-Felder.
hint.flag_unreachable = Die Angriffsflagge ist für deine Kreaturen nicht erreichbar.
@@ -153,6 +154,7 @@ help.k_right = Rechtsklick Einheit absetzen (Gefangene auch in den Kerker)
help.k_slap = Shift+Links Hand: Rückhand für eigene, Faust für Helden auf eigenem Gebiet
help.k_pan = Rechts ziehen Karte verschieben (auch WASD/Pfeile, Bildrand)
help.k_rot = Mitte ziehen Kamera drehen und neigen (auch Q/E, R/F)
help.k_reset = Mitte 2x klicken Blickwinkel und Drehung zurücksetzen (Ort bleibt)
help.k_zoom = Mausrad Zoomen
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Werkzeug
help.k_misc = P / Leertaste Pause M Ton an/aus +/- Lautstärke
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Δεν φτάνει το μάνα (χρειάζονται {0}
hint.portal_no_lair = Η πύλη μετάβασης είναι ανοιχτή, αλλά χωρίς φωλιά δεν θα έρθει κανένα πλάσμα.
hint.no_farm = Τα πλάσματα θέλουν να φάνε: χτίσε μανιταρόκηπο.
hint.lair_full = Όλα τα κρεβάτια στη φωλιά είναι πιασμένα. Μεγάλωσε τη φωλιά σου.
hint.creature_max = Το μπουντρούμι σου έχει 100 πλάσματα - δεν έρχονται άλλα από την πύλη.
hint.gate_attack = Τα πλάσματά σου επιτίθενται στην Πύλη Ηρώων!
hint.treasury_full = Τα θησαυροφυλάκιά σου γέμισαν! Χτίσε περισσότερα πλακίδια θησαυροφυλακίου.
hint.flag_unreachable = Τα πλάσματά σου δεν μπορούν να φτάσουν τη σημαία επίθεσης.
@@ -154,6 +155,7 @@ help.k_right = Δεξί κλικ Άφησε μονάδα (αιχμαλώτ
help.k_slap = Shift+Αριστερό Χέρι: χαστούκι στις δικές σου μονάδες, γροθιά σε ήρωες στο έδαφός σου
help.k_pan = Δεξί σύρσιμο Μετακίνηση χάρτη (και WASD/βέλη, άκρη οθόνης)
help.k_rot = Μεσαίο σύρσιμο Περιστροφή και κλίση κάμερας (και Q/E, R/F)
help.k_reset = Μεσαίο 2x κλικ Επαναφορά γωνίας και περιστροφής
help.k_zoom = Ροδέλα Ζουμ
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Επιλογή εργαλείου
help.k_misc = P / Space Παύση M Ήχος ναι/όχι +/- Ένταση
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Not enough mana ({0} needed).
hint.portal_no_lair = The portal is open, but without a lair no creatures will come.
hint.no_farm = Creatures want to eat: build a mushroom garden.
hint.lair_full = All beds in the lair are taken. Enlarge your lair.
hint.creature_max = Your dungeon holds 100 creatures - no more come through the portal.
hint.gate_attack = Your creatures are attacking the Hero Gate!
hint.treasury_full = Your treasuries are full! Build more treasury tiles.
hint.flag_unreachable = Your creatures cannot reach the attack flag.
@@ -154,6 +155,7 @@ help.k_right = Right click Drop a unit (prisoners: also into the torture cha
help.k_slap = Shift+Left Hand: backhand own units, punch heroes on your ground
help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
help.k_reset = Middle 2x click Reset angle and turn (the place stays)
help.k_zoom = Mouse wheel Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Select tool
help.k_misc = P / Space Pause M Sound on/off +/- Volume
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@@ -81,6 +81,7 @@ msg.no_mana_cost = No hay maná suficiente (se necesitan {0}).
hint.portal_no_lair = El portal está abierto, pero sin guarida no vendrá ninguna criatura.
hint.no_farm = Las criaturas quieren comer: construye un huerto de setas.
hint.lair_full = Todas las camas de la guarida están ocupadas. Amplía tu guarida.
hint.creature_max = Tu mazmorra alberga 100 criaturas: no vendrán más por el portal.
hint.gate_attack = ¡Tus criaturas atacan la Puerta de los Héroes!
hint.treasury_full = ¡Tus tesorerías están llenas! Construye más casillas de tesorería.
hint.flag_unreachable = Tus criaturas no pueden llegar a la bandera de ataque.
@@ -154,6 +155,7 @@ help.k_right = Clic derecho Soltar unidad (prisioneros: también en la cámar
help.k_slap = Mayús+Izq. Mano: abofetear unidades propias, golpear héroes en tu suelo
help.k_pan = Arrastrar dcho. Mover el mapa (también WASD/flechas, borde de pantalla)
help.k_rot = Arrastrar medio Rotar e inclinar la cámara (también Q/E, R/F)
help.k_reset = Medio 2x clic Restablecer ángulo y giro (el lugar se queda)
help.k_zoom = Rueda del ratón Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Elegir herramienta
help.k_misc = P / Espacio Pausa M Sonido sí/no +/- Volumen
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Mana ei riitä (tarvitaan {0}).
hint.portal_no_lair = Portaali on auki, mutta ilman pesää yksikään olento ei tule.
hint.no_farm = Olennot haluavat syödä: rakenna sienitarha.
hint.lair_full = Pesän kaikki vuoteet ovat varattuja. Laajenna pesää.
hint.creature_max = Luolastossasi asuu 100 olentoa - portaalista ei tule enempää.
hint.gate_attack = Olentosi hyökkäävät sankariporttia vastaan!
hint.treasury_full = Aarreaittasi ovat täynnä! Rakenna lisää aarreaittaruutuja.
hint.flag_unreachable = Olentosi eivät pääse hyökkäyslipun luo.
@@ -154,6 +155,7 @@ help.k_right = Oikea klikkaus Pudota yksikkö (vangit: myös kidutuskammioon)
help.k_slap = Shift+Vasen Käsi: läimäytä omia, mukiloi sankareita omalla maalla
help.k_pan = Oikea veto Siirrä karttaa (myös WASD/nuolet, ruudun reuna)
help.k_rot = Keskiveto Kierrä ja kallista kameraa (myös Q/E, R/F)
help.k_reset = Keski 2x klikkaus Palauta kulma ja kierto (paikka säilyy)
help.k_zoom = Hiiren rulla Zoomaa
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Valitse työkalu
help.k_misc = P / Välilyönti Tauko M Ääni päälle/pois +/- Voimakkuus
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Nema dovoljno mane (potrebno {0}).
hint.portal_no_lair = Portal je otvoren, ali bez brloga nijedno stvorenje neće doći.
hint.no_farm = Stvorenja žele jesti: izgradi vrt gljiva.
hint.lair_full = Svi kreveti u brlogu su zauzeti. Proširi brlog.
hint.creature_max = Tvoja tamnica ima 100 stvorenja - kroz portal ih više ne dolazi.
hint.gate_attack = Tvoja stvorenja napadaju Vrata junaka!
hint.treasury_full = Riznice su pune! Izgradi još polja riznice.
hint.flag_unreachable = Tvoja stvorenja ne mogu doći do zastave napada.
@@ -154,6 +155,7 @@ help.k_right = Desni klik Spusti jedinicu (zarobljenike i u mučionicu)
help.k_slap = Shift+lijevi Ruka: pljusni svoje jedinice, udari junake na svom tlu
help.k_pan = Desno povlačenje Pomiči kartu (i WASD/strelice, rub zaslona)
help.k_rot = Srednje povlačenje Okreći i naginji kameru (i Q/E, R/F)
help.k_reset = Srednji 2x klik Vrati kut i okret (mjesto ostaje)
help.k_zoom = Kotačić miša Zumiranje
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Odabir alata
help.k_misc = P / Razmak Stanka M Zvuk uklj./isklj. +/- Glasnoća
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Nincs elég mana ({0} kell).
hint.portal_no_lair = A portál nyitva van, de odú nélkül egy lény sem jön.
hint.no_farm = A lények enni akarnak: építs gombakertet.
hint.lair_full = Az odúban minden ágy foglalt. Bővítsd az odút.
hint.creature_max = A kazamatádban 100 lény él - több nem jön a portálon át.
hint.gate_attack = A lényeid megtámadták a Hőskaput!
hint.treasury_full = A kincstáraid tele vannak! Építs további kincstármezőket.
hint.flag_unreachable = A lényeid nem érik el a támadási zászlót.
@@ -154,6 +155,7 @@ help.k_right = Jobb klikk Egység lerakása (foglyok: a kínzókamrába is)
help.k_slap = Shift+Bal Kéz: saját egységek felpofozása, hősök ütése a saját földeden
help.k_pan = Jobb húzás Térkép mozgatása (WASD/nyilak, képernyőszél is)
help.k_rot = Középső húzás Kamera forgatása és döntése (Q/E, R/F is)
help.k_reset = Középső 2x katt. Szög és forgatás alaphelyzetbe (a hely marad)
help.k_zoom = Egérgörgő Nagyítás
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Eszköz kiválasztása
help.k_misc = P / Szóköz Szünet M Hang be/ki +/- Hangerő
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Mana insufficiente (servono {0}).
hint.portal_no_lair = Il portale è aperto, ma senza una tana non verrà nessuna creatura.
hint.no_farm = Le creature vogliono mangiare: costruisci una fungaia.
hint.lair_full = Tutti i letti della tana sono occupati. Ingrandisci la tana.
hint.creature_max = Il tuo dungeon ospita 100 creature: dal portale non ne arrivano altre.
hint.gate_attack = Le tue creature attaccano la Porta degli Eroi!
hint.treasury_full = Le tesorerie sono piene! Costruisci altre caselle di tesoreria.
hint.flag_unreachable = Le tue creature non riescono a raggiungere la bandiera d'attacco.
@@ -154,6 +155,7 @@ help.k_right = Clic destro Posa un'unità (prigionieri: anche nella camera d
help.k_slap = Shift+Sinistro Mano: schiaffo alle tue unità, pugno agli eroi sul tuo suolo
help.k_pan = Destro+trascina Sposta la mappa (anche WASD/frecce, bordo schermo)
help.k_rot = Centro+trascina Ruota e inclina la camera (anche Q/E, R/F)
help.k_reset = Centro 2x clic Ripristina angolo e rotazione (il posto resta)
help.k_zoom = Rotellina Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Scegli strumento
help.k_misc = P / Spazio Pausa M Audio sì/no +/- Volume
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Niet genoeg mana ({0} nodig).
hint.portal_no_lair = Het portaal staat open, maar zonder hol komen er geen wezens.
hint.no_farm = Wezens willen eten: bouw een paddenstoeltuin.
hint.lair_full = Alle bedden in het hol zijn bezet. Vergroot je hol.
hint.creature_max = Je kerker huisvest 100 wezens - er komen er geen meer door het portaal.
hint.gate_attack = Je wezens vallen de Heldenpoort aan!
hint.treasury_full = Je schatkamers zijn vol! Bouw meer schatkamervakken.
hint.flag_unreachable = Je wezens kunnen de aanvalsvlag niet bereiken.
@@ -154,6 +155,7 @@ help.k_right = Rechtsklik Unit neerzetten (gevangenen: ook in de martelkame
help.k_slap = Shift+Links Hand: eigen units een mep geven, helden op je grond slaan
help.k_pan = Rechts slepen Kaart verschuiven (ook WASD/pijltjes, schermrand)
help.k_rot = Midden slepen Camera draaien en kantelen (ook Q/E, R/F)
help.k_reset = Midden 2x klik Hoek en draaiing terugzetten (plek blijft)
help.k_zoom = Muiswiel Zoomen
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Gereedschap kiezen
help.k_misc = P / Spatie Pauze M Geluid aan/uit +/- Volume
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Ikke nok mana ({0} kreves).
hint.portal_no_lair = Portalen er åpen, men uten et hi kommer det ingen skapninger.
hint.no_farm = Skapninger vil ha mat: bygg en soppehage.
hint.lair_full = Alle sengene i hiet er opptatt. Gjør hiet større.
hint.creature_max = Fangehullet ditt huser 100 vesener - det kommer ikke flere gjennom portalen.
hint.gate_attack = Skapningene dine angriper helteporten!
hint.treasury_full = Skattkamrene dine er fulle! Bygg flere skattkammerruter.
hint.flag_unreachable = Skapningene dine kan ikke nå angrepsflagget.
@@ -154,6 +155,7 @@ help.k_right = Høyreklikk Sett ned en enhet (fanger: også i torturkammeret
help.k_slap = Shift+Venstre Hånd: baksveiv egne enheter, slå helter på din grunn
help.k_pan = Høyre dra Flytt kartet (også WASD/piler, skjermkant)
help.k_rot = Midtre dra Drei og vipp kameraet (også Q/E, R/F)
help.k_reset = Midtre 2x klikk Tilbakestill vinkel og dreiing (stedet blir)
help.k_zoom = Musehjul Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Velg verktøy
help.k_misc = P / Mellomrom Pause M Lyd på/av +/- Volum
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Mana insuficiente ({0} necessária).
hint.portal_no_lair = O portal está aberto, mas sem covil não vem nenhuma criatura.
hint.no_farm = As criaturas querem comer: constrói uma horta de cogumelos.
hint.lair_full = Todas as camas do covil estão ocupadas. Aumenta o covil.
hint.creature_max = A tua masmorra abriga 100 criaturas - não vêm mais pelo portal.
hint.gate_attack = As tuas criaturas estão a atacar o Portão dos Heróis!
hint.treasury_full = As tuas tesourarias estão cheias! Constrói mais casas de tesouraria.
hint.flag_unreachable = As tuas criaturas não conseguem chegar à bandeira de ataque.
@@ -154,6 +155,7 @@ help.k_right = Clique dir. Largar unidade (prisioneiros: também na câmara
help.k_slap = Shift+Esq. Mão: esbofetear as tuas unidades, socar heróis no teu chão
help.k_pan = Arrastar dir. Mover o mapa (também WASD/setas, borda do ecrã)
help.k_rot = Arrastar meio Rodar e inclinar a câmara (também Q/E, R/F)
help.k_reset = Meio 2x clique Repor ângulo e rotação (o local mantém-se)
help.k_zoom = Roda do rato Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Escolher ferramenta
help.k_misc = P / Espaço Pausa M Som lig./desl. +/- Volume
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Nu ai destulă mana (necesar {0}).
hint.portal_no_lair = Portalul e deschis, dar fără bârlog nu vine nicio creatură.
hint.no_farm = Creaturile vor să mănânce: construiește o grădină de ciuperci.
hint.lair_full = Toate paturile din bârlog sunt ocupate. Mărește-ți bârlogul.
hint.creature_max = Temnița ta adăpostește 100 de creaturi - nu mai vin altele prin portal.
hint.gate_attack = Creaturile tale atacă Poarta Eroilor!
hint.treasury_full = Vistieriile tale sunt pline! Construiește mai multe dale de vistierie.
hint.flag_unreachable = Creaturile tale nu pot ajunge la steagul de atac.
@@ -154,6 +155,7 @@ help.k_right = Clic dreapta Lasă jos o unitate (prizonieri: și în camera d
help.k_slap = Shift+Stânga Mână: palmă unităților tale, pumn eroilor de pe terenul tău
help.k_pan = Dreapta+trage Mută harta (și WASD/săgeți, marginea ecranului)
help.k_rot = Mijloc+trage Rotește și înclină camera (și Q/E, R/F)
help.k_reset = Mijloc 2x clic Resetează unghiul și rotația (locul rămâne)
help.k_zoom = Rotița mouse Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Alege unealta
help.k_misc = P / Spațiu Pauză M Sunet pornit/oprit +/- Volum
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Не хватает маны (нужно {0}).
hint.portal_no_lair = Портал открыт, но без логова существа не придут.
hint.no_farm = Существа хотят есть: построй грибной сад.
hint.lair_full = Все места в логове заняты. Расширь логово.
hint.creature_max = В твоём подземелье 100 существ - больше через портал не придёт.
hint.gate_attack = Твои существа атакуют Врата героев!
hint.treasury_full = Сокровищницы полны! Построй больше клеток сокровищницы.
hint.flag_unreachable = Существа не могут добраться до флага атаки.
@@ -154,6 +155,7 @@ help.k_right = Правый клик Опустить существо (пл
help.k_slap = Shift+Левый Рука: шлепок своим, удар героям на своей земле
help.k_pan = Тянуть правой Двигать карту (также WASD/стрелки, край экрана)
help.k_rot = Тянуть средней Вращать и наклонять камеру (также Q/E, R/F)
help.k_reset = Средняя 2x щелчок Сбросить угол и поворот (место остаётся)
help.k_zoom = Колесо мыши Масштаб
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Выбор инструмента
help.k_misc = P / Пробел Пауза M Звук вкл/выкл +/- Громкость
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Nedostatok many (treba {0}).
hint.portal_no_lair = Portál je otvorený, ale bez brlohu žiadne tvory neprídu.
hint.no_farm = Tvory chcú jesť: postav hubovú záhradu.
hint.lair_full = Všetky lôžka v brlohu sú obsadené. Zväčši brloh.
hint.creature_max = Tvoja kobka má 100 tvorov - cez portál už ďalšie neprídu.
hint.gate_attack = Tvoje tvory útočia na bránu hrdinov!
hint.treasury_full = Tvoje pokladnice sú plné! Postav ďalšie políčka pokladnice.
hint.flag_unreachable = Tvoje tvory sa k útočnej vlajke nedostanú.
@@ -154,6 +155,7 @@ help.k_right = Pravé kliknutie Položiť jednotku (zajatcov aj do mučiarne)
help.k_slap = Shift+Ľavé Ruka: zaucho vlastným, päsť hrdinom na tvojom území
help.k_pan = Pravé ťahanie Posun mapy (aj WASD/šípky, okraj obrazovky)
help.k_rot = Stredné ťahanie Otáčanie a nakláňanie kamery (aj Q/E, R/F)
help.k_reset = Stredné 2x klik Obnoviť uhol a otočenie (miesto zostane)
help.k_zoom = Koliesko myši Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Voľba nástroja
help.k_misc = P / Medzerník Pauza M Zvuk zap./vyp. +/- Hlasitosť
+2
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Нема довољно мане (потребно {0}).
hint.portal_no_lair = Портал је отворен, али без брлога ниједно створење неће доћи.
hint.no_farm = Створења желе да једу: изгради врт печурака.
hint.lair_full = Сви кревети у брлогу су заузети. Прошири брлог.
hint.creature_max = Твоја тамница има 100 створења - кроз портал их више не долази.
hint.gate_attack = Твоја створења нападају Капију хероја!
hint.treasury_full = Ризнице су пуне! Изгради још поља ризнице.
hint.flag_unreachable = Твоја створења не могу да стигну до заставе напада.
@@ -154,6 +155,7 @@ help.k_right = Десни клик Спусти јединицу (заро
help.k_slap = Shift+леви Рука: ошамари своје јединице, удари хероје на свом тлу
help.k_pan = Десно превлачење Помера мапу (и WASD/стрелице, ивица екрана)
help.k_rot = Средње превлачење Окреће и нагиње камеру (и Q/E, R/F)
help.k_reset = Средњи 2x клик Врати угао и окрет (место остаје)
help.k_zoom = Точкић миша Зумирање
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Избор алатке
help.k_misc = P / Размак Пауза M Звук ук./иск. +/- Јачина
+2
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@@ -81,6 +81,7 @@ msg.no_mana_cost = Inte tillräckligt med mana ({0} krävs).
hint.portal_no_lair = Portalen är öppen, men utan näste kommer inga varelser.
hint.no_farm = Varelserna vill äta: bygg en svampträdgård.
hint.lair_full = Alla sängar i nästet är upptagna. Gör nästet större.
hint.creature_max = Din fängelsehåla rymmer 100 varelser - inga fler kommer genom portalen.
hint.gate_attack = Dina varelser anfaller Hjälteporten!
hint.treasury_full = Dina skattkammare är fulla! Bygg fler skattkammarrutor.
hint.flag_unreachable = Dina varelser kan inte nå anfallsflaggan.
@@ -154,6 +155,7 @@ help.k_right = Högerklick Släpp en enhet (fångar: även i tortyrkammaren
help.k_slap = Shift+Vänster Hand: örfila egna enheter, slå hjältar på din mark
help.k_pan = Högerdrag Flytta kartan (även WASD/pilar, skärmkanten)
help.k_rot = Mittendrag Rotera och luta kameran (även Q/E, R/F)
help.k_reset = Mitten 2x klick Återställ vinkel och vridning (platsen kvar)
help.k_zoom = Mushjul Zooma
help.k_tools = 1-9,0,X,V,K,J,B,C,T,U,Y,O Välj verktyg
help.k_misc = P / Mellanslag Paus M Ljud på/av +/- Volym
+51 -1
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@@ -94,6 +94,7 @@ pub struct SfxEvent {
pub pos: Option<(f32, f32)>, // world position (for distance-based volume), None = UI
}
pub const MANA_MAX: f32 = 400.0;
pub const MAX_CREATURES: usize = 100; // creatures of one master (the beds decide below that)
pub const SPRING_MANA: f32 = 0.6; // mana per second of each claimed mana spring
pub const SPRING_MAX: f32 = 150.0; // more mana maximum per claimed spring
pub const CARRY_MAX: i32 = 300;
@@ -1925,7 +1926,14 @@ impl Game {
pub fn free_lair_aerie(&self) -> (usize, usize) {
let flyers = self.ents.iter().filter(|e| e.alive && e.creature() && flies(e.kind)).count();
let walkers = self.creature_count() - flyers;
(self.counts[1].min(30).saturating_sub(walkers), self.counts[7].min(20).saturating_sub(flyers))
// a bed per lair tile (aerie: per aerie tile), never more than MAX_CREATURES in all
let room = MAX_CREATURES.saturating_sub(walkers + flyers);
(self.counts[1].saturating_sub(walkers).min(room), self.counts[7].saturating_sub(flyers).min(room))
}
// how many creatures this master can house: his beds, at most MAX_CREATURES
pub fn creature_cap(&self) -> usize {
(self.counts[1] + self.counts[7]).min(MAX_CREATURES)
}
pub fn lair_factor(&self) -> f32 {
@@ -1955,6 +1963,10 @@ impl Game {
self.hint(1, "hint.no_farm");
return;
}
if self.creature_count() >= MAX_CREATURES {
self.hint(35, "hint.creature_max");
return;
}
let (free_lair, free_aerie) = self.free_lair_aerie();
if free_lair == 0 && free_aerie == 0 {
self.hint(2, "hint.lair_full");
@@ -6861,6 +6873,44 @@ mod tests {
assert!(g.ents.iter().filter(|e| e.kind == EK::Chainbreaker).count() <= 1);
}
#[test]
fn the_beds_decide_how_many_creatures_come_but_never_more_than_100() {
let mut g = Game::new(9, 96, 96);
let (cx, cy) = g.map.core;
// a lair of 40 beds: room for 40
let mut n = 0;
for y in cy + 4..cy + 20 {
for x in cx - 6..cx + 8 {
if n < 40 && inb(x, y) {
let t = &mut g.map.t[idx(x, y)];
t.kind = Kind::Lair;
t.owner = Owner::Player;
n += 1;
}
}
}
g.recount();
assert_eq!(g.creature_cap(), 40);
assert_eq!(g.free_lair_aerie().0, 40, "more than the old 30");
// a huge lair: the cap is 100
for y in cy + 4..cy + 20 {
for x in cx - 10..cx + 12 {
if inb(x, y) && g.map.t[idx(x, y)].kind != Kind::Core {
let t = &mut g.map.t[idx(x, y)];
t.kind = Kind::Lair;
t.owner = Owner::Player;
}
}
}
g.recount();
assert!(g.counts[1] > 100);
assert_eq!(g.creature_cap(), MAX_CREATURES);
for k in 0..100 {
g.spawn(EK::Kobold, false, cx as f32 + 0.5 + (k % 10) as f32, cy as f32 + 5.5 + (k / 10) as f32, 1);
}
assert_eq!(g.free_lair_aerie(), (0, 0), "no room for a 101st");
}
#[test]
fn creatures_never_make_their_bed_in_an_allys_lair() {
let mut g = Game::new(11, 96, 128);
+12 -1
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@@ -96,6 +96,7 @@ struct Input {
rlast: (f32, f32),
rdrag: bool,
mlast: Option<(f32, f32)>, // middle button drag
mclick: f64, // time of the last middle click (a double click resets the view)
minimap_drag: bool,
// touch
tlast: Option<Vec2>, // last position of a one-finger pan (device pixels)
@@ -902,7 +903,7 @@ async fn main() {
let mut app = App { game, cam, settings, seed, status: None, recorded: false, client: MatchClient::new(), ws_id: 0, match_mode: false, coop: false, coop_editor: false, coop_run: None, offline: false, tutorial: false, fps: 0.0, renderer: platform::renderer(), frame_ms: 0.0, frame_hist: [0.0; FRAME_HIST], frame_hist_pos: 0, custom_campaign: None, custom_progress: None, custom_mission_index: None, custom_next_index: None, editor: None, editor_testing: false, editor_test_only: false, editor_public_pending: false, editor_loading: None, pending_briefing: None };
menu.progress = platform::storage_get(PROGRESS_KEY).and_then(|s| serde_json::from_str(&s).ok()).unwrap_or_default();
apply_game_settings(&mut app.game, &app.settings);
let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false, tlast: None, touch_world: false, inspect: None };
let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, mclick: -1.0, minimap_drag: false, tlast: None, touch_world: false, inspect: None };
let mut touch = TouchInput::new();
let mut auto_touch = platform::coarse_pointer();
let mut menu_swipe: Option<(f32, f32)> = None; // a swipe over a menu: last finger y, unused distance
@@ -1329,6 +1330,16 @@ async fn main() {
if is_key_down(key(Action::TiltDown)) {
cam.pitch -= rot * 0.6;
}
// a double click with the middle button: the standard angle and turn (same place)
if is_mouse_button_pressed(MouseButton::Middle) && !touch_mode {
let now = get_time();
if now - inp.mclick < 0.35 {
cam.reset_view();
inp.mclick = -1.0;
} else {
inp.mclick = now;
}
}
if is_mouse_button_down(MouseButton::Middle) && !touch_mode {
if let Some((lx, ly)) = inp.mlast {
let inv = if keys.invert_mouse { -1.0 } else { 1.0 };
+10 -1
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@@ -34,6 +34,9 @@ pub struct Cam {
pub render_init: bool,
}
pub const DEFAULT_YAW: f32 = 0.785;
pub const DEFAULT_PITCH: f32 = 0.6155;
fn zero_f32() -> f32 {
0.0
}
@@ -44,7 +47,13 @@ fn cam_uninit() -> bool {
impl Cam {
pub fn new(tx: f32, tz: f32) -> Cam {
Cam { tx, tz, yaw: 0.785, pitch: 0.6155, zoom: 18.0, rx: tx, rz: tz, render_init: true }
Cam { tx, tz, yaw: DEFAULT_YAW, pitch: DEFAULT_PITCH, zoom: 18.0, rx: tx, rz: tz, render_init: true }
}
// the standard view angle and turn; the position and zoom stay
pub fn reset_view(&mut self) {
self.yaw = DEFAULT_YAW;
self.pitch = DEFAULT_PITCH;
}
pub fn snap(&mut self) {
+38 -2
View File
@@ -741,7 +741,7 @@ impl Ui {
Gap,
}
let txt = |s: String, c: Color| Part::T(s, c);
let cap = g.counts[1].min(30);
let cap = g.creature_cap();
let wave_col = if g.wave_timer < 30.0 { RED } else { TXT };
let vol = if settings.muted { tr("hud.off") } else { format!("{}%", (settings.volume * 100.0).round() as i32) };
let mut gold_seg = vec![txt(tr("hud.gold"), GOLD), Part::Gap, txt(format!("{}/{}", g.gold as i32, g.gold_cap() as i32), TXT)];
@@ -1026,6 +1026,42 @@ impl Ui {
draw_line(mrx + a.x * ms, mry + a.y * ms, mrx + b.x * ms, mry + b.y * ms, px, WHITE);
}
}
// the camera: a monster's eye on the viewer's side of the footprint, looking in
{
let near = (corners[2] + corners[3]) * 0.5;
let look = vec2(-cam.yaw.sin(), -cam.yaw.cos()); // from the eye towards the target (map units)
let r = (4.0 * px).max(ms * 2.5);
let (ex, ey) = (mrx + near.x * ms - look.x * r * 1.6, mry + near.y * ms - look.y * r * 1.6);
let (ex, ey) = (ex.clamp(mrx + r, mrx + map_w - r), ey.clamp(mry + r, mry + map_h - r));
let side = vec2(-look.y, look.x);
// the lids: an almond across the view direction
let lid = |t: f32, w: f32| vec2(ex, ey) + side * (t * r * 1.25) + look * w;
let n = 8;
let mut upper = Vec::new();
let mut lower = Vec::new();
for k in 0..=n {
let t = k as f32 / n as f32 * 2.0 - 1.0;
let h = (1.0 - t * t).max(0.0).sqrt() * r * 0.75;
upper.push(lid(t, h));
lower.push(lid(t, -h));
}
let c = vec2(ex, ey);
let sclera = Color::new(0.95, 0.85, 0.35, 1.0);
for k in 0..n {
draw_triangle(c, upper[k], upper[k + 1], sclera);
draw_triangle(c, lower[k], lower[k + 1], sclera);
}
// the iris looks towards the target, with a slit pupil across it
let iris = c + look * (r * 0.2);
draw_circle(iris.x, iris.y, r * 0.55, Color::new(0.85, 0.3, 0.08, 1.0));
let a = iris + side * (r * 0.45);
let b = iris - side * (r * 0.45);
draw_line(a.x, a.y, b.x, b.y, (r * 0.22).max(px), Color::new(0.05, 0.0, 0.02, 1.0));
for k in 0..n {
draw_line(upper[k].x, upper[k].y, upper[k + 1].x, upper[k + 1].y, px.max(1.0), Color::new(0.2, 0.05, 0.08, 1.0));
draw_line(lower[k].x, lower[k].y, lower[k + 1].x, lower[k + 1].y, px.max(1.0), Color::new(0.2, 0.05, 0.08, 1.0));
}
}
// ---------------- mission goals (campaign)
if let Some(m) = &g.mission {
@@ -1327,7 +1363,7 @@ impl Ui {
let controls: &[&str] = if touch_ui() {
&["help.t_tap", "help.t_drag", "help.t_two", "help.t_long", "help.t_double", "help.t_tools"]
} else {
&["help.k_left", "help.k_right", "help.k_slap", "help.k_pan", "help.k_rot", "help.k_zoom", "help.k_tools", "help.k_misc", "help.k_misc2"]
&["help.k_left", "help.k_right", "help.k_slap", "help.k_pan", "help.k_rot", "help.k_reset", "help.k_zoom", "help.k_tools", "help.k_misc", "help.k_misc2"]
};
let mut keys: Vec<(&str, Color)> = vec![("help.goal", GOLD), ("", TXT)];
keys.extend(controls.iter().map(|k| (*k, TXT)));