Named creatures: names per kind and language, epithets at higher levels, memorial stones for the fallen

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 12:40:22 +01:00
1 parent 189da6f408
commit ad5ceb8c13
26 files changed
+685 -6

No files matched your search

+4 -1
View File
@@ -138,4 +138,7 @@ grid), guard and attack markers (shields and swords), savegames with the game st
minutes each with soft 20 s changes, only on maps with land above ground. Rain (and storms) put out burning
bridges and keep fire from catching; fog halves the sight of units outside; storms strike units (40 damage)
or trees with lightning every 6-20 s. Dimmed daylight, rain streaks, fog veils, flashes; a HUD label.
6. **Named creatures** - names per kind and language, epithets at higher levels, memorial stones.
6. **Named creatures** (done, v202611-00068, names.rs) - every creature gets a name from its kind's list in the
language files (20 per kind, per language), a humorous epithet from level 5 and a grand one from level 8;
names in the hover info, the creature overview and the messages. A creature of level 3+ that falls leaves a
memorial stone on its master's ground (hover: who lies there; at most 24).