Named creatures: names per kind and language, epithets at higher levels, memorial stones for the fallen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -138,4 +138,7 @@ grid), guard and attack markers (shields and swords), savegames with the game st
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minutes each with soft 20 s changes, only on maps with land above ground. Rain (and storms) put out burning
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bridges and keep fire from catching; fog halves the sight of units outside; storms strike units (40 damage)
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or trees with lightning every 6-20 s. Dimmed daylight, rain streaks, fog veils, flashes; a HUD label.
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6. **Named creatures** - names per kind and language, epithets at higher levels, memorial stones.
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6. **Named creatures** (done, v202611-00068, names.rs) - every creature gets a name from its kind's list in the
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language files (20 per kind, per language), a humorous epithet from level 5 and a grand one from level 8;
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names in the hover info, the creature overview and the messages. A creature of level 3+ that falls leaves a
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memorial stone on its master's ground (hover: who lies there; at most 24).
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