Add campaign editor script runtime and debug overlays
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@@ -219,6 +219,7 @@ set.tab.sound = Sprache & Ton
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set.tab.camera = Kamera
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set.tab.graphics = Grafik
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set.tab.game = Spiel
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set.tab.debug = Debug
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set.tab.keys = Tasten
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set.language = Sprache
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set.volume = Effekt-Lautstärke
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@@ -339,7 +340,12 @@ dir.nw = Nordwesten
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val.auto = Auto ({0}x)
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set.render_scale = 3D-Auflösung
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set.debug_fps = FPS-Anzeige
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set.debug_fps = FPS anzeigen
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set.debug_frame_time = Framezeit anzeigen
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set.debug_ping = Ping anzeigen
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set.debug_trigger_zones = Triggerzonen anzeigen
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set.debug_command_markers = Debug-Befehlsmarker anzeigen
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set.debug_path_lines = Pfadlinien anzeigen
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hint.pickup_prisoner_where = Gefangene können nur auf eigenem Gebiet aufgehoben werden.
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hint.punch_where = Die Hand kann Helden nur auf eigenem Gebiet schlagen.
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@@ -598,6 +604,36 @@ account.users_changed = Benutzer aktualisiert.
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standalone.running = Die Standalone-Version wird vorbereitet ...
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standalone.done = DungeonCraft.html heruntergeladen: In jedem Browser öffnen, kein Server nötig. Deine heruntergeladenen Spielstände lassen sich dort auch laden.
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standalone.failed = Die Standalone-Version konnte nicht heruntergeladen werden.
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menu.campaign_editor = Kampagneneditor
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campaign.title = Kampagneneditor
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campaign.new = Neu
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campaign.open = Öffnen
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campaign.save = Speichern
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campaign.add = Add
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campaign.delete = Entf
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campaign.start = Start
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campaign.choose = Kampagnendatei auswählen.
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campaign.loaded = Kampagne geladen: {0}
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campaign.saved = Kampagne gespeichert: {0}
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campaign.invalid = Fehler in der Kampagnendatei: {0}
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campaign.empty = Keine Missionen.
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campaign.missions = Missionen: {0}
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campaign.name = Kampagne: {0}
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campaign.author = Autor: {0}
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campaign.mission_no = {0}. {1}
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campaign.next = Nächste: {0}
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campaign.branches = Verzweigungen: {0}
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campaign.goals = Ziele: {0}
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campaign.zones = Zonen: {0}
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campaign.script = Skript: {0}
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campaign.prompt_name = Kampagnenname
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campaign.prompt_title = Missionstitel
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campaign.prompt_goals = Ziele, mit Komma getrennt
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campaign.prompt_next = Nächster Missionsname
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campaign.prompt_branches = Verzweigungen, mit Semikolon getrennt: id:goal:next:prio:title
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campaign.prompt_script = Rhai-Skript, z.B. fn on_start(m) { m.log("..."); m.objective("..."); m.spawn_at("HEROES","Knight",20,20,3,2); }
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campaign.updated = Geändert.
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campaign.error_no_mission = Keine Mission ausgewählt.
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job.register = Meldet sich am Portal
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job.make_bed = Richtet sein Bett ein
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job.fetch_wage = Holt sich seinen Lohn
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@@ -842,6 +878,11 @@ research.done = Hier gibt es nichts mehr zu erforschen.
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msg.researched = Erforscht: {0}! Jetzt im Baumenü.
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msg.tool_research = Noch nicht erforscht - Kreaturen in der Bibliothek arbeiten daran.
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msg.script = {0}
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msg.script_objective = Ziel: {0}
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msg.script_error = Skriptfehler: {0}
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msg.script_language = Unbekannte Missionssprache: {0}
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# spells
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hint.cavein_where = Ein Einsturz braucht freien Boden (keine Räume) unter dem Zeiger.
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hint.spell_own = Wirke ihn auf deine eigenen Kreaturen.
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+42
-1
@@ -220,6 +220,7 @@ set.tab.sound = Language & Sound
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set.tab.camera = Camera
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set.tab.graphics = Graphics
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set.tab.game = Game
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set.tab.debug = Debug
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set.tab.keys = Keys
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set.language = Language
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set.volume = Sound volume
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@@ -340,7 +341,12 @@ dir.nw = north-west
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val.auto = Auto ({0}x)
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set.render_scale = 3D resolution
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set.debug_fps = FPS debug
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set.debug_fps = Show FPS
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set.debug_frame_time = Show frame time
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set.debug_ping = Show ping
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set.debug_trigger_zones = Show trigger zones
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set.debug_command_markers = Show debug command markers
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set.debug_path_lines = Show path lines
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hint.pickup_prisoner_where = Prisoners can only be picked up on your own territory.
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hint.punch_where = The hand can only punch heroes on your own territory.
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@@ -599,6 +605,36 @@ account.users_changed = Users updated.
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standalone.running = Preparing the standalone version ...
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standalone.done = DungeonCraft.html downloaded: open it in any browser, no server needed. Your downloaded savegames load there too.
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standalone.failed = The standalone version could not be downloaded.
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menu.campaign_editor = Campaign Editor
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campaign.title = Campaign Editor
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campaign.new = New
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campaign.open = Open
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campaign.save = Save
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campaign.add = Add
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campaign.delete = Del
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campaign.start = Start
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campaign.choose = Choose a campaign file.
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campaign.loaded = Campaign loaded: {0}
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campaign.saved = Campaign saved: {0}
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campaign.invalid = Campaign file error: {0}
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campaign.empty = No missions.
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campaign.missions = Missions: {0}
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campaign.name = Campaign: {0}
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campaign.author = Author: {0}
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campaign.mission_no = {0}. {1}
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campaign.next = Next: {0}
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campaign.branches = Branches: {0}
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campaign.goals = Goals: {0}
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campaign.zones = Zones: {0}
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campaign.script = Script: {0}
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campaign.prompt_name = Campaign name
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campaign.prompt_title = Mission title
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campaign.prompt_goals = Goals, comma separated
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campaign.prompt_next = Next mission key
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campaign.prompt_branches = Branches, semicolon separated: id:goal:next:prio:title
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campaign.prompt_script = Rhai script, e.g. fn on_start(m) { m.log("..."); m.objective("..."); m.spawn_at("HEROES","Knight",20,20,3,2); }
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campaign.updated = Updated.
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campaign.error_no_mission = No mission selected.
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job.register = Reporting at the portal
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job.make_bed = Setting up its bed
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job.fetch_wage = Fetching its wage
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@@ -843,6 +879,11 @@ research.done = Nothing left to research here.
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msg.researched = Researched: {0}! It is in the build menu now.
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msg.tool_research = Not researched yet - creatures studying in the library work on it.
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msg.script = {0}
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msg.script_objective = Objective: {0}
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msg.script_error = Script error: {0}
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msg.script_language = Unsupported mission script language: {0}
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# spells
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hint.cavein_where = A cave-in needs open floor (not rooms) under the pointer.
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hint.spell_own = Cast it on your own creatures.
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