diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index a693246..c6ef173 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -115,3 +115,19 @@ painted mission whose triggers switch each other on. **Block 4 is done.** Crookfinger's style and progress bars, stored per user on the server. 13. **Seasonal events** – cosmetic touches by date (pumpkins at Halloween, snow on the surface in winter, ...). + +## 5. Next (agreed 2026-11-06) + +Done: the pixel look (the world 360 rows on every device, 270/480 selectable; the interface on the same +grid), guard and attack markers (shields and swords), savegames with the game state only. + +1. **Real AI masters** - rivals, AI seats and the co-op partner play by the player's rules: imps dig, + claim, mine and set torches; rooms by plan, traps, towers, research; the attack flag, shields and swords; + strength by the difficulty. +2. **Mouse cursor** - clearer hands for the hand tool (open, holding, slap, punch). +3. **New heroes** - thief (steals gold, from wave 3), monk (immune to spells, 5), ranger (lays traps, 7), + inquisitor (converts the weakest creatures back, 9). +4. **Master talents** - Builder, Warlord, Warlock, Merchant (5 levels each), a toolbar button; per game, + carried over in the campaign. +5. **Weather above ground** - rain (puts out fire), fog (less sight), storms (lightning in trees and units). +6. **Named creatures** - names per kind and language, epithets at higher levels, memorial stones.