Sounds for weather, rogues and groves: thunder, rain and wind ambience, coin theft, snares, sermons, spores
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1992,6 +1992,7 @@ app.pending_briefing = briefing_of(&campaign, i);
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for ev in app.game.events.drain(..) {
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sounds.play(ev, vec2(app.cam.rx, app.cam.rz), right, hear, now);
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}
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sounds.ambience(&app.game, (app.cam.rx, app.cam.rz), now);
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// a won mission goes into the campaign progress (with the carry-over); a co-op mission of an
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// editor campaign keeps no progress (its index is not a built-in mission)
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if app.coop_editor {
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