Sounds for weather, rogues and groves: thunder, rain and wind ambience, coin theft, snares, sermons, spores

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 13:37:28 +01:00
1 parent 340014c582
commit bc1f89b4a7
6 files changed
+103 -4

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@@ -1992,6 +1992,7 @@ app.pending_briefing = briefing_of(&campaign, i);
for ev in app.game.events.drain(..) {
sounds.play(ev, vec2(app.cam.rx, app.cam.rz), right, hear, now);
}
sounds.ambience(&app.game, (app.cam.rx, app.cam.rz), now);
// a won mission goes into the campaign progress (with the carry-over); a co-op mission of an
// editor campaign keeps no progress (its index is not a built-in mission)
if app.coop_editor {