Sounds for weather, rogues and groves: thunder, rain and wind ambience, coin theft, snares, sermons, spores
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -94,6 +94,7 @@ impl Game {
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}
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e.carry += got;
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self.fx(5, e.x, e.y, 0.0, 0.0, 0.5, 0xff30d0ff);
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self.sfx(Sfx::Steal, e.x, e.y);
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}
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return true;
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}
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@@ -195,7 +196,7 @@ impl Game {
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e.flash = 0.2;
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let (x, y, side, kind, dead) = (e.x, e.y, e.side, e.kind, e.hp <= 0.0);
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self.fx(2, x, y, 0.0, 0.0, 0.4, 0xff4040ff);
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self.sfx(Sfx::MeleeHit, x, y);
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self.sfx(Sfx::Snare, x, y);
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if side == self.local_side {
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self.tell_local("msg.snare_caught", vec![format!("@{}", st(kind).name)], None);
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}
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@@ -244,7 +245,7 @@ impl Game {
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self.shot(e.x, e.y, 0.6, x, y, 0.45, 0.35, 0xff40d0ff);
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self.style_last_fx(crate::particles::ST_HOLY);
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self.fx(4, x, y, 0.0, 0.0, 0.9, 0xffffeecc);
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self.sfx(Sfx::Capture, x, y);
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self.sfx(Sfx::Sermon, x, y);
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if side == self.local_side {
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self.tell_local("msg.converted", vec![format!("@{}", st(kind).name)], Some(Sfx::WaveAlarm));
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}
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