Sounds for weather, rogues and groves: thunder, rain and wind ambience, coin theft, snares, sermons, spores
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -175,6 +175,10 @@ impl Game {
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self.weather.flash = self.time;
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self.fx(1, x, y, 0.0, 0.0, 0.5, 0xffffeeaa);
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self.sfx(Sfx::Lightning, x, y);
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// the thunder rolls over the whole land
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if self.events.len() < 64 {
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self.events.push(SfxEvent { sfx: Sfx::Thunder, pos: None });
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}
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}
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}
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