Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-06 11:35:11 +01:00
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@@ -129,7 +129,10 @@ grid), guard and attack markers (shields and swords), savegames with the game st
to the gate; slain, his loot is yours; from wave 3), monk (spells do not touch him, 5), ranger (shoots, lays
snares that hurt and stun a creature, 7), inquisitor (fragile, every 20 s turns a nearby kobold or spider to
the heroes, 9). In the campaign from missions 5, 9, 12 and 16 on.
4. **Master talents** - Builder, Warlord, Warlock, Merchant (5 levels each), a toolbar button; per game,
carried over in the campaign.
4. **Master talents** (done, v202611-00064, talents.rs) - experience from slain heroes, digging, rooms, walls,
traps, towers, spells and gold; points get dearer (300, 450, 600 ...). Builder (imps dig +10%, rooms -6% per
level), Warlord (creatures +5% damage, -5% damage taken), Warlock (mana +15%, spells -6%), Merchant (wages
-6%, treasure +6%); 5 levels each. The "Master" button (number of free points, pulsing) opens the window.
AI masters spend their points themselves; per game, carried over in the campaign and co-op runs.
5. **Weather above ground** - rain (puts out fire), fog (less sight), storms (lightning in trees and units).
6. **Named creatures** - names per kind and language, epithets at higher levels, memorial stones.