Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1693,3 +1693,22 @@ tut.slap = Crookfinger: Ha! Did you hear that? Something is coming from the east
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tut.obj6 = Defeat the two knights.
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tut.knights = Crookfinger: Two knights! Send your creatures with the attack flag (Orders) or strike them with lightning.
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tut.win = Crookfinger: Well done, master! That is all there is to it. Well - almost. The campaign tells the rest. I'll put the kettle on.
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# master talents
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cat.master = Master
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talent.title = Master talents
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talent.points = Free talent points: {0}
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talent.next = {0}/{1} experience to the next point
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talent.all = Every talent is learned.
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talent.builder = Builder
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talent.warlord = Warlord
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talent.warlock = Warlock
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talent.merchant = Merchant
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talent.builder.desc = Imps dig {0}% faster, rooms cost {1}% less.
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talent.warlord.desc = Creatures hit {0}% harder and take {1}% less damage.
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talent.warlock.desc = Mana flows {0}% faster, spells cost {1}% less.
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talent.merchant.desc = Wages are {0}% lower, delivered treasure is worth {1}% more.
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talent.none = Not learned yet.
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talent.then = Next level: {0}
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msg.talent_point = A new talent point! Spend it in the Master window.
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msg.talent_learned = {0} level {1} learned.
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