Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-06 11:35:11 +01:00
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@@ -1693,3 +1693,22 @@ tut.slap = Crookfinger: Ha! Did you hear that? Something is coming from the east
tut.obj6 = Defeat the two knights.
tut.knights = Crookfinger: Two knights! Send your creatures with the attack flag (Orders) or strike them with lightning.
tut.win = Crookfinger: Well done, master! That is all there is to it. Well - almost. The campaign tells the rest. I'll put the kettle on.
# master talents
cat.master = Master
talent.title = Master talents
talent.points = Free talent points: {0}
talent.next = {0}/{1} experience to the next point
talent.all = Every talent is learned.
talent.builder = Builder
talent.warlord = Warlord
talent.warlock = Warlock
talent.merchant = Merchant
talent.builder.desc = Imps dig {0}% faster, rooms cost {1}% less.
talent.warlord.desc = Creatures hit {0}% harder and take {1}% less damage.
talent.warlock.desc = Mana flows {0}% faster, spells cost {1}% less.
talent.merchant.desc = Wages are {0}% lower, delivered treasure is worth {1}% more.
talent.none = Not learned yet.
talent.then = Next level: {0}
msg.talent_point = A new talent point! Spend it in the Master window.
msg.talent_learned = {0} level {1} learned.