Random events: earthquakes, overflowing rivers, new gold veins (free games and versus, can be switched off)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// Random events in free games and versus matches (rare; can be switched off): an earthquake
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// brings down tunnels near the dungeon, lava or water overflows its banks, or the imps find a
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// new gold vein. Shared state and the shared random numbers: every client of a match sees the
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// same. Campaigns have none (their stories are told by the missions).
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use crate::game::*;
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use crate::map::*;
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use serde::{Deserialize, Serialize};
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// seconds between two events: EVENT_GAP plus up to EVENT_SPREAD
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pub const EVENT_GAP: f32 = 480.0;
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pub const EVENT_SPREAD: f32 = 240.0;
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#[derive(Clone, Debug, Default, Serialize, Deserialize)]
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pub struct Events {
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pub t: f32, // seconds until the next one
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}
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impl Game {
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// switches random events on (new free game or match) or off
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pub fn set_events(&mut self, on: bool) {
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self.happenings = if on && self.mission.is_none() { Some(Events { t: EVENT_GAP + self.rng.f() * EVENT_SPREAD }) } else { None };
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}
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pub(crate) fn update_events(&mut self, dt: f32) {
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let Some(ev) = self.happenings.as_mut() else { return };
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ev.t -= dt;
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if ev.t > 0.0 {
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return;
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}
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ev.t = EVENT_GAP + self.rng.f() * EVENT_SPREAD;
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let kind = self.rng.next() % 4;
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let happened = match kind {
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0 => self.event_quake(),
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1 => self.event_overflow(Kind::Lava),
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2 => self.event_overflow(Kind::Water),
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_ => self.event_vein(),
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};
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// nothing of that kind possible here: a gold vein instead (there is always earth)
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if !happened && kind != 3 {
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self.event_vein();
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}
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}
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// own walkable ground within `r` of tile i?
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fn near_own(&self, i: usize, r: i32) -> bool {
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let (x, y) = xy(i);
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(-r..=r).any(|dy| (-r..=r).any(|dx| self.map.get(x + dx, y + dy).map_or(false, |t| t.owner != Owner::None && t.owner != Owner::Hero && t.walkable())))
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}
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fn announce(&mut self, key: &'static str, i: usize) {
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let (x, y) = xy(i);
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let dir = format!("@{}", self.direction_key((x, y)));
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// every master hears of it
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let me = self.me_side;
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for s in self.master_sides() {
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self.switch_to(s);
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self.msg(key, vec![dir.clone()]);
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self.sfx_ui(Sfx::CoreHit);
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}
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self.switch_to(me);
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self.add_mark(x as f32 + 0.5, y as f32 + 0.5, crate::game::MARK_BRIDGE, 255, 8.0, true);
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}
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// an earthquake: plain tunnels (unowned, not rooms) near a dungeon cave in
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fn event_quake(&mut self) -> bool {
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let n = self.map.t.len();
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let cands: Vec<usize> = (0..n).filter(|&i| {
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let t = &self.map.t[i];
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let (x, y) = xy(i);
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t.kind == Kind::Floor && t.owner == Owner::None && x > 2 && y > 2 && x < mw() as i32 - 3 && y < mh() as i32 - 3 && !self.map.sky(i) && self.near_own(i, 6)
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}).collect();
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if cands.len() < 4 {
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return false;
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}
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let centre = cands[(self.rng.next() as usize) % cands.len()];
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let (cx, cy) = xy(centre);
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let mut fell = 0;
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for &i in &cands {
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let (x, y) = xy(i);
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if (x - cx).abs() + (y - cy).abs() > 3 || self.rng.f() < 0.35 {
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continue;
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}
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if self.ents.iter().any(|e| e.alive && e.tile() == i) {
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continue; // nobody is buried alive (the quake is not that mean)
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}
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let t = &mut self.map.t[i];
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t.kind = Kind::Earth;
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t.hp = 6.0;
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t.marked = false;
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fell += 1;
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}
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if fell == 0 {
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return false;
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}
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self.announce("msg.event_quake", centre);
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true
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}
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// a river overflows its banks: unowned open ground next to it fills
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fn event_overflow(&mut self, river: Kind) -> bool {
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let n = self.map.t.len();
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let bank: Vec<usize> = (0..n).filter(|&i| {
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let t = &self.map.t[i];
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let (x, y) = xy(i);
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// no lava above ground
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t.kind == Kind::Floor && t.owner == Owner::None && !(river == Kind::Lava && self.map.sky(i))
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&& DIR4.iter().any(|&(dx, dy)| self.map.get(x + dx, y + dy).map_or(false, |o| o.kind == river))
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}).collect();
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if bank.is_empty() {
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return false;
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}
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let start = bank[(self.rng.next() as usize) % bank.len()];
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let (sx, sy) = xy(start);
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let mut done = 0;
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for &i in &bank {
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let (x, y) = xy(i);
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if (x - sx).abs() + (y - sy).abs() > 4 || done >= 8 {
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continue;
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}
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self.map.t[i].kind = river;
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self.ground_lost(i);
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done += 1;
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}
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self.announce(if river == Kind::Lava { "msg.event_lava" } else { "msg.event_flood" }, start);
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true
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}
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// the imps find a gold vein: earth near a dungeon turns to gold
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fn event_vein(&mut self) -> bool {
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let n = self.map.t.len();
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let cands: Vec<usize> = (0..n).filter(|&i| self.map.t[i].kind == Kind::Earth && !self.map.t[i].reinforced && self.near_own(i, 5)).collect();
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if cands.is_empty() {
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return false;
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}
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let centre = cands[(self.rng.next() as usize) % cands.len()];
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let (cx, cy) = xy(centre);
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for &i in &cands {
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let (x, y) = xy(i);
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if (x - cx).abs() + (y - cy).abs() <= 2 {
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let t = &mut self.map.t[i];
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t.kind = Kind::Gold;
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t.gold = 900;
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}
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}
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self.announce("msg.event_vein", centre);
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true
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn free_games_have_rare_events() {
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let mut g = Game::new(12, 80, 64);
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g.set_events(true);
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assert!(g.happenings.is_some());
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let golds = |g: &Game| g.map.t.iter().filter(|t| t.kind == Kind::Gold).count();
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let before = golds(&g);
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g.happenings.as_mut().unwrap().t = 0.0;
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g.rng = Rng(3); // a gold vein (or another event) happens now
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g.update_events(0.1);
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assert!(g.happenings.as_ref().unwrap().t >= EVENT_GAP);
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assert!(g.msgs.iter().any(|m| m.key.starts_with("msg.event_")), "an event was told");
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let _ = before;
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// campaigns have none
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let mut m = crate::campaign::start_mission(3, None);
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m.set_events(true);
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assert!(m.happenings.is_none());
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}
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#[test]
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fn every_event_can_happen() {
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let mut g = Game::new(12, 80, 64);
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let (cx, cy) = g.map.core;
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// a little lava and water next to unowned ground near the dungeon
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for (x, k) in [(cx + 6, Kind::Lava), (cx + 9, Kind::Water)] {
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for y in cy - 2..cy + 3 {
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g.map.t[idx(x, y)].kind = k;
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g.map.t[idx(x + 1, y)].kind = Kind::Floor;
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g.map.t[idx(x + 1, y)].owner = Owner::None;
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}
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}
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assert!(g.event_vein());
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assert!(g.event_overflow(Kind::Lava));
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assert!(g.event_overflow(Kind::Water));
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}
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}
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