User accounts, login before the title screen, own savegames per user, standalone download
- Service: accounts with Argon2 password hashes and session tokens; the first login creates the admin (shared savegames of before move to the admin); the admin creates and deletes users; everybody can change the password; savegames are stored and listed per user - Game: login page before the title (only when the service is reachable), with licence and repository link; account page (password, logout; users for the admin); text fields with Tab/Enter, masked passwords, browser dialog on touch screens; long status messages wrap - Download Standalone: DungeonCraft.html with the game embedded (built in the Docker image, served to logged-in users via nginx auth_request); works from file:// without server and opens downloaded savegames - Without the service (standalone, local files) there is no login, savegame files as before Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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// DungeonCraft service worker: makes the game installable and playable offline.
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// Network first (updates arrive at once), the cache is the fallback when offline.
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// The savegame service (/api/) is never cached.
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const CACHE = "dungeoncraft-v1";
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const CACHE = "dungeoncraft-v2";
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const CORE = [
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"./",
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"index.html",
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@@ -28,7 +28,7 @@ self.addEventListener("activate", (event) => {
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self.addEventListener("fetch", (event) => {
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const req = event.request;
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const url = new URL(req.url);
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if (req.method !== "GET" || url.origin !== self.location.origin || url.pathname.includes("/api/")) {
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if (req.method !== "GET" || url.origin !== self.location.origin || url.pathname.includes("/api/") || url.pathname.includes("/standalone/")) {
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return;
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}
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event.respondWith(
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