User accounts, login before the title screen, own savegames per user, standalone download

- Service: accounts with Argon2 password hashes and session tokens; the first login creates
  the admin (shared savegames of before move to the admin); the admin creates and deletes
  users; everybody can change the password; savegames are stored and listed per user
- Game: login page before the title (only when the service is reachable), with licence and
  repository link; account page (password, logout; users for the admin); text fields with
  Tab/Enter, masked passwords, browser dialog on touch screens; long status messages wrap
- Download Standalone: DungeonCraft.html with the game embedded (built in the Docker image,
  served to logged-in users via nginx auth_request); works from file:// without server and
  opens downloaded savegames
- Without the service (standalone, local files) there is no login, savegame files as before

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-03 13:33:22 +01:00
1 parent 8853d84564
commit c9848c8948
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@@ -1,7 +1,7 @@
// DungeonCraft service worker: makes the game installable and playable offline.
// Network first (updates arrive at once), the cache is the fallback when offline.
// The savegame service (/api/) is never cached.
const CACHE = "dungeoncraft-v1";
const CACHE = "dungeoncraft-v2";
const CORE = [
"./",
"index.html",
@@ -28,7 +28,7 @@ self.addEventListener("activate", (event) => {
self.addEventListener("fetch", (event) => {
const req = event.request;
const url = new URL(req.url);
if (req.method !== "GET" || url.origin !== self.location.origin || url.pathname.includes("/api/")) {
if (req.method !== "GET" || url.origin !== self.location.origin || url.pathname.includes("/api/") || url.pathname.includes("/standalone/")) {
return;
}
event.respondWith(