Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1373,7 +1373,7 @@ async fn main() {
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if inp.ldown.is_some() {
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inp.ldown = None;
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} else if app.game.hand.is_empty() && matches!(ui.tool, Tool::Order(_)) {
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app.game.queue(Act::CancelOrders);
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app.game.queue(Act::Unmark { x: wx, y: wy });
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} else {
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app.game.queue(Act::Drop { x: wx, y: wy });
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}
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