Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 07:47:21 +01:00
1 parent a1a53273cd
commit c9dafb1606
24 files changed
+470 -46

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@@ -1373,7 +1373,7 @@ async fn main() {
if inp.ldown.is_some() {
inp.ldown = None;
} else if app.game.hand.is_empty() && matches!(ui.tool, Tool::Order(_)) {
app.game.queue(Act::CancelOrders);
app.game.queue(Act::Unmark { x: wx, y: wy });
} else {
app.game.queue(Act::Drop { x: wx, y: wy });
}