Music: six more dungeon pieces and six surface pieces with flute, harp, birdsong and wind
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -54,12 +54,17 @@ in hero waves from wave 4/6, buildable with a forge). The fortresses above groun
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fortresses (fortress.rs) in a clearing. Final missions: campaign M30 and co-op M20; free play, versus matches
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and editor random maps have the option "half above ground".
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## 3b. Music (next milestone)
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## 3b. Music – done (v202611-00039)
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Six more underground tracks and a block of six surface tracks: the same leitmotif brighter and in major, synthetic
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birdsong and wind, flute leads and harp arpeggios. The music follows the camera (surface or underground) with a
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crossfade.
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Built in `tools/compose_music.py` (instruments flute, bird and wind; birds and wind on two extra channels only in
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surface songs, so the older pieces stay byte for byte the same): build16-19, battle9-10, surface1-4,
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surface_battle1-2; `audio::Category::Surface` / `SurfaceBattle`, chosen in `MusicDirector` when most of the
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camera's surroundings lie above ground (4 s crossfade).
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## 4. Additions
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1. **Random events** – earthquake (tunnels cave in), lava eruption, flood, gold vein found. Rare
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