Switch to the Dinowyde font with DINOBYTE for missing glyphs

Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 15:32:42 +01:00
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# Credits
## Font: DINOBYTE bitmap font
## Font: Dinowyde bitmap font
- Author: **mby** – https://mby.itch.io/
- License: **Creative Commons Attribution 4.0 International (CC BY 4.0)** – https://creativecommons.org/licenses/by/4.0/
- File: `assets/dinowyde_1x.png` (unmodified, work-in-progress version of the font). 6x8 px glyphs ordered by Unicode: Latin with all European accents, Greek, Cyrillic and many symbols. In the game it is scaled by integer factors and tinted; characters the sheet does not draw yet (arrows, card suits, smileys, notes, ...) come from DINOBYTE (below).
- `assets/dinowyde_wip.png` is the font's overview sheet (which Unicode blocks are where).
## Font: DINOBYTE bitmap font (for the characters Dinowyde does not have yet)
- Author: **mby** – https://mby.itch.io/dinobyte
- License: **Creative Commons Attribution 4.0 International (CC BY 4.0)** – https://creativecommons.org/licenses/by/4.0/
- File: `assets/dbyte_1x.png` (unmodified). In the game it is scaled by integer factors and tinted. The swapped glyphs ö/ò are corrected in the character mapping, not in the file.
- File: `assets/dbyte_1x.png` (unmodified, CP437). The swapped glyphs ö/ò are corrected in the character mapping, not in the file.
## Made with Claude Code
The game was developed with the help of [Claude Code](https://claude.com/claude-code), Anthropic's AI coding assistant. The small pixel-art mark next to the note on the title and login screens is a rendition of the Claude Code logo. Claude, Claude Code and Anthropic are trademarks of Anthropic; the mark only credits the tool and is not covered by the MIT licence of this project.