Switch to the Dinowyde font with DINOBYTE for missing glyphs

Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-05 15:32:42 +01:00
1 parent d99166a746
commit d76e74b4b0
11 files changed
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@@ -153,7 +153,7 @@ help.s2 = 2. Baue Quartier, Pilzgarten und Schatzkammer.
help.s3 = 3. Trainiere deine Kreaturen, zahle ihren Lohn pünktlich.
help.s4 = 4. Wehre die Heldenwellen ab. Sie passen sich deiner Armee an.
help.s5 = 5. Setze die Angriffsflagge nahe ans Tor und greife an!
help.font = Schrift: DINOBYTE von mby (CC BY 4.0)
help.font = Schriften: Dinowyde und DINOBYTE von mby (CC BY 4.0)
help.start = Klick zum Starten
# ---- Spielende
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@@ -154,7 +154,7 @@ help.s2 = 2. Build a lair, a mushroom garden and a treasury.
help.s3 = 3. Train your creatures and pay their wages on time.
help.s4 = 4. Fend off the hero waves. They adapt to your army.
help.s5 = 5. Place the attack flag near the gate and attack!
help.font = Font: DINOBYTE by mby (CC BY 4.0)
help.font = Fonts: Dinowyde and DINOBYTE by mby (CC BY 4.0)
help.start = Click to start
# ---- end screen