Language dropdown with pixel flags in settings, title and login

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-05 15:59:26 +01:00
1 parent b025036277
commit d8e9184a9c
3 files changed
+334 -5

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+6 -4
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@@ -1024,10 +1024,12 @@ async fn main() {
}
}
}
if menu.scrollable() {
let (_, wheel) = mouse_wheel();
if wheel != 0.0 {
menu.scroll_lines(if wheel > 0.0 { -1 } else { 1 });
let (_, wheel) = mouse_wheel();
if wheel != 0.0 && menu.page.is_some() {
let d = if wheel > 0.0 { -1 } else { 1 };
// an open language dropdown scrolls first
if !menu.lang_wheel(d) && menu.scrollable() {
menu.scroll_lines(d);
}
}
+121 -1
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@@ -15,6 +15,7 @@ use crate::ui::{grid_center, grid_center_y, mouse, sh, sw, tool_info, wrap, side
use macroquad::prelude::*;
mod bestiary;
mod flags;
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Page {
@@ -289,6 +290,7 @@ enum Btn {
BestSel(i32),
BestPick(usize),
BestLevel(i32),
LangOpen, // the language dropdown field
}
pub const REPO_URL: &str = "https://git.familie-zink.org/zink/dungeoncraft";
@@ -417,6 +419,11 @@ pub struct Menu {
scroll: usize,
rows_visible: usize,
buttons: Vec<(Rect, Btn)>,
lang_open: Option<Rect>, // the language dropdown is open below/above this field
lang_scroll: usize, // first language shown in the open dropdown
lang_opts: Vec<(Rect, String)>, // the open dropdown's rows (language codes)
lang_rows: usize, // rows the open dropdown shows at once
cur_lang: String, // the language in use (for the field and the highlight)
}
fn button(gfx: &Gfx, r: Rect, label: &str, hot: bool, accent: Color) {
@@ -445,6 +452,11 @@ impl Menu {
campaign_pending: false,
confirm: None,
scroll: 0,
lang_open: None,
lang_scroll: 0,
lang_opts: Vec::new(),
lang_rows: 0,
cur_lang: String::new(),
rows_visible: 1,
buttons: Vec::new(),
}
@@ -456,6 +468,7 @@ impl Menu {
// Esc: go one level back
pub fn back(&mut self) {
self.lang_open = None;
self.page = match self.page {
Some(Page::KeyCapture { from_title, .. }) => Some(Page::Settings { tab: 5, from_title }),
Some(Page::Settings { from_title: true, .. }) => Some(Page::Title),
@@ -574,6 +587,15 @@ impl Menu {
if self.page.is_none() {
return MenuAction::None;
}
// an open language dropdown takes the click: a language, or anywhere else closes it
if self.lang_open.take().is_some() {
if let Some((_, code)) = self.lang_opts.iter().find(|(r, _)| r.contains(vec2(x, y))) {
settings.language = code.clone();
return MenuAction::SettingsChanged;
}
return MenuAction::Consumed;
}
let hit_rect = self.buttons.iter().find(|(r, _)| r.contains(vec2(x, y))).map(|(r, _)| *r);
let hit = self.buttons.iter().find(|(r, _)| r.contains(vec2(x, y))).map(|(_, b)| *b);
// overwrite and delete need a second click on the same button
let confirm = self.confirm.take();
@@ -581,6 +603,13 @@ impl Menu {
let from_title = matches!(self.page, Some(Page::Title) | Some(Page::Settings { from_title: true, .. }) | Some(Page::KeyCapture { from_title: true, .. }));
match hit {
None => MenuAction::Consumed,
Some(Btn::LangOpen) => {
self.lang_open = hit_rect;
// start the list so that the language in use is visible
let k = languages().iter().position(|(c, _)| *c == settings.language).unwrap_or(0);
self.lang_scroll = k.saturating_sub(3);
MenuAction::Consumed
}
Some(Btn::Continue) => MenuAction::Continue,
Some(Btn::Resume) => {
self.page = None;
@@ -809,7 +838,12 @@ impl Menu {
pub fn draw(&mut self, gfx: &Gfx, settings: &Settings, status: Option<&str>, cloud: &Cloud) {
self.buttons.clear();
let Some(page) = self.page else { return };
self.lang_opts.clear();
self.cur_lang = settings.language.clone();
let Some(page) = self.page else {
self.lang_open = None;
return;
};
let sw = sw();
let sh = sh();
draw_rectangle(0.0, 0.0, sw, sh, Color::new(0.0, 0.0, 0.0, if page == Page::Title { 0.55 } else { 0.45 }));
@@ -840,6 +874,9 @@ impl Menu {
gfx.text(&esc, x + CW() * 4.0, y + CH() * 3.0, S(), DIM);
}
}
if let Some(anchor) = self.lang_open {
self.draw_lang_list(gfx, anchor);
}
if let Some(st) = status {
// long messages wrap onto several lines
let maxc = ((sw / CW()) as usize).saturating_sub(8).clamp(10, 70);
@@ -865,6 +902,83 @@ impl Menu {
}
}
// the language dropdown field: flag, the language's own name, an arrow
fn lang_field(&mut self, gfx: &Gfx, x: f32, y: f32, w: f32) {
let (mx, my) = mouse();
let r = Rect::new(x, y, w, CH() * 2.0);
let hot = r.contains(vec2(mx, my)) || self.lang_open == Some(r);
draw_rectangle(r.x, r.y, r.w, r.h, if hot { Color::new(0.35, 0.22, 0.1, 1.0) } else { Color::new(0.13, 0.09, 0.08, 1.0) });
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0, if hot { FRAME_HI } else { FRAME });
let code = self.cur_lang.clone();
let name = languages().into_iter().find(|(c, _)| *c == code).map(|(_, n)| n).unwrap_or_else(|| code.clone());
self.lang_row(gfx, &code, &name, r, if hot { FRAME_HI } else { TXT });
gfx.glyph(if self.lang_open == Some(r) { '▲' } else { '▼' }, r.x + r.w - CW() * 1.5, r.y + CH() * 0.5, S(), if hot { FRAME_HI } else { DIM });
self.buttons.push((r, Btn::LangOpen));
}
// a flag and a language name inside a row; returns the x where the text ends
fn lang_row(&self, gfx: &Gfx, code: &str, name: &str, r: Rect, col: Color) -> f32 {
let px = S();
let fy = r.y + (r.h - flags::FLAG_H as f32 * px) * 0.5;
flags::draw_flag(code, (r.x + CW() * 0.75).floor(), fy.floor(), px);
let tx = r.x + CW() * 0.75 + flags::FLAG_W as f32 * px + CW();
let maxc = ((r.x + r.w - CW() * 2.0 - tx) / CW()).max(1.0) as usize;
let name: String = name.chars().take(maxc).collect();
gfx.text(&name, tx, r.y + (r.h - CH()) * 0.5, S(), col);
tx + gfx.measure(&name, S())
}
// the open dropdown: all languages under (or, without room, above) the field; scrolls
fn draw_lang_list(&mut self, gfx: &Gfx, a: Rect) {
let (mx, my) = mouse();
let langs = languages();
let row_h = CH() * 2.0;
let below = ((sh() - a.y - a.h - CH()) / row_h).floor().max(0.0) as usize;
let above = ((a.y - CH()) / row_h).floor().max(0.0) as usize;
let down = below >= langs.len().min(6) || below >= above;
let rows = langs.len().min(if down { below } else { above }).max(1);
self.lang_rows = rows;
self.lang_scroll = self.lang_scroll.min(langs.len().saturating_sub(rows));
let w = a.w.max(CW() * 20.0);
let x = a.x.min(sw() - w - CW() * 0.5).max(0.0);
let y0 = if down { a.y + a.h } else { a.y - rows as f32 * row_h };
draw_rectangle(x, y0, w, rows as f32 * row_h, Color::new(0.06, 0.04, 0.05, 0.98));
for (k, (code, name)) in langs.iter().enumerate().skip(self.lang_scroll).take(rows) {
let r = Rect::new(x, y0 + (k - self.lang_scroll) as f32 * row_h, w, row_h);
let hot = r.contains(vec2(mx, my));
let cur = *code == self.cur_lang;
if hot || cur {
draw_rectangle(r.x, r.y, r.w, r.h, if hot { Color::new(0.35, 0.22, 0.1, 1.0) } else { Color::new(0.2, 0.13, 0.08, 1.0) });
}
self.lang_row(gfx, code, name, r, if hot || cur { FRAME_HI } else { TXT });
self.lang_opts.push((r, code.clone()));
}
// more languages than rows: arrows show that the list scrolls
if self.lang_scroll > 0 {
gfx.glyph('▲', x + w - CW() * 1.5, y0 + CH() * 0.5, S(), DIM);
}
if self.lang_scroll + rows < langs.len() {
gfx.glyph('▼', x + w - CW() * 1.5, y0 + rows as f32 * row_h - CH() * 1.5, S(), DIM);
}
draw_rectangle_lines(x, y0, w, rows as f32 * row_h, 2.0, FRAME_HI);
}
// mouse wheel / swipe over an open dropdown: scrolls its list; true if it took the motion
pub fn lang_wheel(&mut self, d: i32) -> bool {
if self.lang_open.is_none() {
return false;
}
let n = languages().len();
self.lang_scroll = (self.lang_scroll as i32 + d).clamp(0, n.saturating_sub(self.lang_rows) as i32) as usize;
true
}
// the language dropdown in a corner of the title and login screens
fn corner_lang_field(&mut self, gfx: &Gfx) {
let w = CW() * 18.0;
self.lang_field(gfx, (sw() - w - CW()).max(0.0), CH(), w);
}
fn draw_title(&mut self, gfx: &Gfx, cloud: &Cloud) {
let sw = sw();
let sh = sh();
@@ -899,6 +1013,7 @@ impl Menu {
let credit = tr("help.font");
gfx.text(&credit, grid_center(sw, gfx.measure(&credit, SMALL())), sh - CH() * 7.0, SMALL(), DIM);
self.draw_license(gfx);
self.corner_lang_field(gfx);
}
// licence and repository link at the bottom of the screen (title and login)
@@ -1086,6 +1201,10 @@ impl Menu {
// value with < > buttons
let vw = 18.0 * CW();
let vx = x + cols as f32 * CW() - vw - CW() * 3.0;
if it == Item::Language {
self.lang_field(gfx, vx, by, vw);
continue;
}
let left = Rect::new(vx, by, CW() * 2.5, CH() * 2.0);
let right = Rect::new(vx + vw - CW() * 2.5, by, CW() * 2.5, CH() * 2.0);
button(gfx, left, "<", left.contains(vec2(mx, my)), FRAME);
@@ -1568,6 +1687,7 @@ impl Menu {
self.buttons.push((br, Btn::DoLogin));
}
self.draw_license(gfx);
self.corner_lang_field(gfx);
}
// Account: change the password, log out; the admin manages the users
+207
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@@ -0,0 +1,207 @@
// Pixel flags for the language dropdown: 12 x 9 pixels each, one letter per pixel
// (see PALETTE). Simplified renditions; the coats of arms are a few pixels only.
use macroquad::prelude::*;
pub const FLAG_W: usize = 12;
pub const FLAG_H: usize = 9;
fn palette(c: char) -> Option<Color> {
let rgb = |r: u8, g: u8, b: u8| Some(Color::from_rgba(r, g, b, 255));
match c {
'R' => rgb(206, 32, 41), // red
'W' => rgb(240, 240, 240), // white
'B' => rgb(0, 57, 166), // blue
'N' => rgb(1, 33, 105), // navy (Union Jack)
'Y' => rgb(255, 204, 0), // yellow
'G' => rgb(0, 146, 70), // green
'D' => rgb(0, 102, 0), // dark green (Portugal)
'K' => rgb(16, 16, 16), // black
'S' => rgb(0, 106, 167), // Swedish blue
'F' => rgb(0, 47, 108), // Finnish blue
'L' => rgb(13, 94, 175), // Greek blue
'O' => rgb(170, 21, 27), // dark red (coats of arms)
_ => None,
}
}
// three horizontal stripes of three rows each
macro_rules! tricolour {
($a:literal, $b:literal, $c:literal) => {
[$a, $a, $a, $b, $b, $b, $c, $c, $c]
};
}
// the flag of a language code
pub fn flag(code: &str) -> Option<[&'static str; FLAG_H]> {
Some(match code {
"de" => tricolour!("KKKKKKKKKKKK", "RRRRRRRRRRRR", "YYYYYYYYYYYY"),
"nl" => tricolour!("RRRRRRRRRRRR", "WWWWWWWWWWWW", "BBBBBBBBBBBB"),
"ru" => tricolour!("WWWWWWWWWWWW", "BBBBBBBBBBBB", "RRRRRRRRRRRR"),
"hu" => tricolour!("RRRRRRRRRRRR", "WWWWWWWWWWWW", "GGGGGGGGGGGG"),
"it" => ["GGGGWWWWRRRR"; FLAG_H],
"ro" => ["BBBBYYYYRRRR"; FLAG_H],
"en" => [
"RWNNWRRWNNWR",
"WRRWWRRWWRRW",
"NNWRWRRWRWNN",
"WWWWWRRWWWWW",
"RRRRRRRRRRRR",
"WWWWWRRWWWWW",
"NNWRWRRWRWNN",
"WRRWWRRWWRRW",
"RWNNWRRWNNWR",
],
"es" => [
"RRRRRRRRRRRR",
"RRRRRRRRRRRR",
"YYYYYYYYYYYY",
"YYOOYYYYYYYY",
"YYOROYYYYYYY",
"YYOOYYYYYYYY",
"YYYYYYYYYYYY",
"RRRRRRRRRRRR",
"RRRRRRRRRRRR",
],
"pt" => [
"DDDDDRRRRRRR",
"DDDDDRRRRRRR",
"DDDDDRRRRRRR",
"DDDYYYRRRRRR",
"DDDYRYRRRRRR",
"DDDYYYRRRRRR",
"DDDDDRRRRRRR",
"DDDDDRRRRRRR",
"DDDDDRRRRRRR",
],
"da" => [
"RRRWWRRRRRRR",
"RRRWWRRRRRRR",
"RRRWWRRRRRRR",
"RRRWWRRRRRRR",
"WWWWWWWWWWWW",
"RRRWWRRRRRRR",
"RRRWWRRRRRRR",
"RRRWWRRRRRRR",
"RRRWWRRRRRRR",
],
"sv" => [
"SSSYYSSSSSSS",
"SSSYYSSSSSSS",
"SSSYYSSSSSSS",
"SSSYYSSSSSSS",
"YYYYYYYYYYYY",
"SSSYYSSSSSSS",
"SSSYYSSSSSSS",
"SSSYYSSSSSSS",
"SSSYYSSSSSSS",
],
"fi" => [
"WWWFFWWWWWWW",
"WWWFFWWWWWWW",
"WWWFFWWWWWWW",
"FFFFFFFFFFFF",
"FFFFFFFFFFFF",
"WWWFFWWWWWWW",
"WWWFFWWWWWWW",
"WWWFFWWWWWWW",
"WWWFFWWWWWWW",
],
"no" => [
"RRRWNWRRRRRR",
"RRRWNWRRRRRR",
"RRRWNWRRRRRR",
"WWWWNWWWWWWW",
"NNNNNNNNNNNN",
"WWWWNWWWWWWW",
"RRRWNWRRRRRR",
"RRRWNWRRRRRR",
"RRRWNWRRRRRR",
],
"hr" => [
"RRRRRRRRRRRR",
"RRRRRRRRRRRR",
"RRRRRRRRRRRR",
"WWWWRWRWWWWW",
"WWWWWRWRWWWW",
"WWWWRWRWWWWW",
"BBBBWRWRBBBB",
"BBBBBWRBBBBB",
"BBBBBBBBBBBB",
],
"sr" => [
"RRRRRRRRRRRR",
"RRRYYRRRRRRR",
"RROWWORRRRRR",
"BBOWWOBBBBBB",
"BBOWWOBBBBBB",
"BBBOOBBBBBBB",
"WWWWWWWWWWWW",
"WWWWWWWWWWWW",
"WWWWWWWWWWWW",
],
"sk" => [
"WWWWWWWWWWWW",
"WWWWWWWWWWWW",
"WWRRRRRWWWWW",
"BBRRWRRBBBBB",
"BBRWWWRBBBBB",
"BBRRWRRBBBBB",
"RRRBBBRRRRRR",
"RRRRBRRRRRRR",
"RRRRRRRRRRRR",
],
"cs" => [
"BWWWWWWWWWWW",
"BBWWWWWWWWWW",
"BBBWWWWWWWWW",
"BBBBWWWWWWWW",
"BBBBBRRRRRRR",
"BBBBRRRRRRRR",
"BBBRRRRRRRRR",
"BBRRRRRRRRRR",
"BRRRRRRRRRRR",
],
"el" => [
"LLWLLWWWWWWW",
"LLWLLLLLLLLL",
"WWWWWWWWWWWW",
"LLWLLLLLLLLL",
"LLWLLWWWWWWW",
"LLLLLLLLLLLL",
"WWWWWWWWWWWW",
"LLLLLLLLLLLL",
"WWWWWWWWWWWW",
],
_ => return None,
})
}
// draws a flag with its top-left corner at (x, y), px screen pixels per flag pixel
pub fn draw_flag(code: &str, x: f32, y: f32, px: f32) {
let rows = flag(code).unwrap_or(["WWWWWWWWWWWW"; FLAG_H]);
for (r, row) in rows.iter().enumerate() {
for (k, ch) in row.chars().enumerate() {
if let Some(c) = palette(ch) {
draw_rectangle(x + k as f32 * px, y + r as f32 * px, px, px, c);
}
}
}
draw_rectangle_lines(x - 1.0, y - 1.0, FLAG_W as f32 * px + 2.0, FLAG_H as f32 * px + 2.0, 1.0, Color::new(0.0, 0.0, 0.0, 0.6));
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn every_language_has_a_complete_flag() {
for code in ["de", "en", "es", "pt", "nl", "da", "no", "sv", "fi", "ru", "hr", "hu", "sr", "ro", "sk", "cs", "it", "el"] {
let f = flag(code).unwrap_or_else(|| panic!("{} has a flag", code));
for row in f.iter() {
assert_eq!(row.chars().count(), FLAG_W, "{}: {}", code, row);
assert!(row.chars().all(|c| palette(c).is_some()), "{}: {}", code, row);
}
}
}
}