Free game against rival dungeon masters (green, blue) and/or the humans
- One opponent on maps up to 128x128, two on bigger maps; with a chance of one in two one of them is the humans' gate instead of a rival master - Simplified rival masters (rival.rs): own soul core and dungeon (lair, treasury to loot) that grows ring by ring, creatures appear and get stronger over time, guard the dungeon and attack in groups - the player, the other master or the humans' gate; a fallen core puts the master out and frees its ground - The humans attack everybody: waves now and then march on a rival master - Sides for units: all other sides are enemies; towers and contested ground follow them; the hand cannot pick up rival creatures; the flag next to a rival core attacks it - Difficulty (easy / medium / hard) in the New Game dialog - Colours: green and blue floors, cores, unit rings, minimap, HUD bars of the rival cores - Victory in free games: every rival core and the gate (if any) destroyed - Tests for setups, growth and attacks, elimination and victory, humans against rivals Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -147,6 +147,7 @@ pub struct Settings {
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// game
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pub game_speed: f32, // 1 or 2
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pub hints: bool,
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pub difficulty: u8, // rival masters in free games: 0 easy, 1 medium, 2 hard
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pub map_w: usize, // size of new maps (64..256)
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pub map_h: usize,
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// key bindings: action id -> key name
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@@ -172,6 +173,7 @@ impl Default for Settings {
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touch_ui: 0,
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game_speed: 1.0,
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hints: true,
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difficulty: 1,
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map_w: 64,
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map_h: 64,
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keys: BTreeMap::new(),
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